The Last Tour: Conceptual Locations
I spent a lot of time dithering about Location cards. According to the SRD (and to the two Desperation games published by Bully Pulpit), “Locations allow the players to form both a tactile and mental map of the setting you have created. They are the first thing players encounter and should strongly inform what is to come. Make individual Locations evocative as well as easy to tie to the People.” ...