Press "Enter" to skip to content

Amelia Wellstone: Stats

This is one of those bits where I’m using Popone as a scratchpad. Be warned.

Brant kicked off his Paridon game the other night with character creation. Since I don’t know what’s good for me, I went for one of those PCs who can be a terrible idea in the wrong hands. Hopefully mine aren’t.

Amelia “Andy” Wellstone is an orphan, who grew up with her twin brother Alistair. Her private belief, which is undoubtedly false, is that their mother was an unwed noblewoman who was afraid to claim them as her own. She is bitter about this; almost as bitter as she is about Alistair’s death at the hands of Isle Bassington — the half-elven ruler of the Paridonesian underworld.

She has dark hair and dark eyes, and a sarcastic mouth. She is 5’8”. She is nineteen years old. She spends most of her time in drag, passing as a male both in underworld circles (which she is infiltrating, with the intent of exacting revenge on Bassington) and in noble circles (which she is robbing blind, choosing her targets at the parties she brazenly crashes). Think Raffles crossed with the popular myth of the Chevalier d’Eon crossed with La Maupin.

Stats follow.

Amelia “Andy” Wellstone, female human Rogue 3, CG

Attributes
Str 9 (-1)
Dex 17 (+3)
Con 13 (+1)
Int 14 (+2)
Wis 13 (+1)
Chr 16 (+3)

Saving Throws
Fort: +2 (+1 base, +1 Con)
Ref: +6 (+3 base, +3 Dex)
Will: +2 (+1 base, +1 Wis)

Combat
Init: +7 (+3 base, Improved Init)
Melee: +1 (+2 base, -1 Str)
Ranged: +5 (+2 base, +3 Dex)
HP: 19

Feats
Improved Initiative
Weapon Finesse: Rapier
Weapon Finesse: Dagger

Abilities
2d6 Sneak Attack
Evasion
Uncanny Dodge (AC)

Skills
Appraise +3 (+1 base, +2 Int)
Balance +6 (+1 base, +3 Dex, +2 Tumble synergy)
Bluff +9 (+6 base, +3 Chr)
Diplomacy +13 (+6 base, +3 Chr, +2 Bluff synergy, +2 Sense Motive synergy)
Disable Device +3 (+1 base, +2 Int)
Disguise +10 (+5 base, +3 Dex, +2 Bluff synergy)
Escape Artist +4 (+1 base, +3 Dex)
Forgery +6 (+4 base, +2 Int)
Gather Information +8 (+5 base, +3 Chr)
Hide +7 (+4 base, +3 Dex)
Innuendo +5 (+2 base, +1 Wis, +2 Bluff synergy)
Intimidate +5 (0 base, +3 Chr, +2 Bluff synergy)
Listen +3 (+2 base, +1 Wis)
Move Silently +7 (+4 base, +3 Dex)
Open Lock +5 (+2 base, +3 Dex)
Pick Pocket +7 (+2 base, +3 Dex, +2 Bluff synergy)
Read Lips +4 (+2 base, +2 Int)
Search +4 (+2 base, +2 Int)
Sense Motive +7 (+6 base, +1 Wis)
Spot +4 (+3 base, +1 Wis)
Tumble +8 (+5 base, +3 dex)

Languages
Zherisian
Elven

Or, if you’re feeling stat blockish (out of date):

Amelia Wellstone, female human Rog2: CR 2; ECL 2; Medium-size Humanoid (human); HD 2d6+2; hp 13; Init +7; Spd 30 ft; AC 13 (+3 Dex); Melee rapier +4 (1d6-1/crit 18-20); SA sneak attack; SQ evasion; AL CG; SV Fort +1, Ref +6, Will +2; Str 9, Dex 17, Con 13, Int 14, Wis 13, Cha 16.
Skills and Feats: Appraise +3, Balance +6, Bluff +8, Diplomacy +12, Disable Device +3, Disguise +10, Escape Artist +4, Forgery +4, Gather Information +7, Hide +5, Innuendo +5, Intimidate +5, Listen +3, Move Silently +6, Open Lock +4, Pick Pocket +6, Read Lips +4, Search +4, Sense Motive +6, Spot +4, Tumble +8; Improved Initiative, Weapon Finesse (Rapier).
SA–Sneak Attack (Ex): Amelia Wellstone deals +1d6 damage against an opponent with a discernable anatomy who is denied a Dex bonus or is flanked.
Equipment: rapier, light revolver.

Edits

7/8/2003: moved a point from Gather Information into Open Lock, pre-first session.

9/23/2003: leveled her to third level, excepting feats and HP. +1 to Bluff, Diplomacy, Gather Information, Move Silently, Open Lock, Pick Pocket, Sense Motive; +2 to Forgery and Hide.

10/4/2003: added the rest of the third level information. +6 HP, and Weapon Finesse: Dagger.

3 Comments

  1. Unclean Offerings appears to be a game blog for a d20 Victorian game. The links look like they ought to…

  2. Trip Trip

    All the *best* characters use La Maupin as inspiration!

  3. Unclean Offerings appears to be a game blog for a d20 Victorian game. The links look like they ought to…

Leave a Reply

Your email address will not be published.