WISH #90 asks:
What do you think about system updates (Paranoia XP, Amber 2.0, DnD 3.0/3.5) and conversions (d20 Silver Age Sentinels, GURPS Traveller)? What about world/setting updates that result in system reboots (the end of the Age of Darkness)? Do you buy them, run them, or use them for resources? Why or why not?
I don’t have a generic answer. I really liked the D&D 3.0 update. I didn’t much care about the D&D 3.5 update. Many of the Traveller updates sucked. The Hero 5th Edition update was great. The Vampire Revised update was quite good, for entirely different reasons. Etc.
I like it when an update is a chance to fix real rules problems or to tighten up the setting. Otherwise I don’t like them. Vampire Revised did a brilliant job at making the setting better without invalidating a lot of old play. Hero Fifth fixed several rules problems and vastly improved the presentation of the rules.
I look forward to World of Darkness 2.0, or whatever it’s officially called, because I think they will do a good rules revamp with the example of the Aeon Trinity system and because I think the new setting may rock. If the new setting doesn’t rock, I will probably not so much care about the rules revamps, though — my interest in WoD is primarily setting-driven.
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For what it’s worth, I am working on WoD 2.0 stuff (and was on the Werewolf: the Forsaken core book) and at this point I’ll say that it’s interesting.
Certainly when Ethan outlined the new WW to me, I said “Wow. That’s the Werewolf I’ve always wanted.”.
And that’s about all I can say within the terms of that pesky NDA.
Heh. Yeah, I’ve been meticulously not asking any of my friends who’re working on WoD 2.0, cause, well, yeah. It’ll be interesting to see if the strategy results in higher sales.