So I figured I might as well go to an Amber convention because I like new things and I have friends who said “You should come!” And if I’m going to go do something new, I’m of course going to write about it. Thusly.
The Black Road has something like 36 people attending, which makes it the smallest con I’ve ever been to. The small size means it’s relatively easy to get all the GMs and all their players talking before the game. I had two PCs in hand weeks before the convention, which boosted my anticipation considerably. It’s tempting to think this could work for bigger cons, but that way lies madness. At least for the convention organizers.
First game was a cool swashbuckly affair run by Ginger and Michael. I got to play a Rebman water mage with attitude. I find that in a con game, if you blow your first roll, you might as well go with it — it’s a corollary of the Rigney Rule (“Your character is defined by his or her first action and the consequences thereof.”). When Nerissa asked the currents where land was and they lied to her by 180 degrees, it was pretty clear she was going to be the snobbish sometimes competent one of the bunch. More on the game later, maybe.
Oh, but I will note that it used the Everway rules, which were mostly transparent to we the players but which also worked out well. Next I’m playing in a cooking-themed game set in Amber. Tomorrow I’m playing My Life With Master and kill puppies for satan, both Amber-themed, of course. But still. Who knew that in order to play indie RPGs, you just need to go to an Amber con?