Spirit of the Century (which is cool, buy it if you like pulp gaming) has an interesting character generation system that reminds me a tad of Lexicon. Hm, Wikipedia has failed yet again; there’s no page for Lexicon. That one, I might actually fix. Anyway.
Spirit’s character generation is a group activity that ensures pre-play connections between characters. I think it can be played out in blog entries. Let’s try it.
Comment here with:
A concept. Pulpy concept. It’s the 30s.
A name. Pulpy name. You know.
Then write up your character’s youth, from birth to age 14. (You were born in 1900, by the by.) Talk about your character’s family’s circumstances, the size of your character’s family, how well he or she gets along with his or her family. Where is your character from? What region? How was he or she educated? What were your character’s friends like?
Also, write down two Aspects which are tied into the events of the character’s childhood or the character’s upbringing. What’s an Aspect? It’s a tag that helps explain who a character is; it’s stuff you wanna see in the game. “Aspects can be relationships, beliefs, catchphrases, descriptors, items, or pretty much anything else that paints a picture of the character.” Quick Witted, “You’ll Never Catch Me Alive,” Raised by Wolves, Champion of the Golden Temple, etc., etc., etc.