Saturday Tracker ran The Gibbous Moon, with cenakor, Xalcairn, Maelwys, logopolis, and I playing. It wound up being somewhat of a grindfest. We started an hour and a half late, and Tracker didn’t quite read some of the monster stat blocks carefully enough which extended the first combat by a bit. (The Deathlock Wight Resurrect power revives undead at half bloodied hit point value, not at bloodied hit point value. Ooops.) I dunno, one of those things, I guess.
I liked the plot of the module fairly well. I was bummed that we didn’t manage to save the father. Such are the vagaries of random number generators, I suppose.