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47. Quench the Fire of the Raging God (MINI 1-6)

And at last, we reached the grand finale of the Embers of Dawn mini-campaign with Quench the Fire of the Raging God. That is pretty damned epic for a campaign that takes the PCs from level 1 to level 4. I, for one, am pooped. Although man, such a great group – I’d run for those guys forever. (Jon, Peter, Mark, Noah, and of course Susan.)

The module… you know, it’s not as good as MINI 1-2 or MINI 1-5. Those two were the pinnacles for me. But it wasn’t bad at all. The combat with the slew of insubstantial monsters was tough and a bit grindy; the skill challenge that called for six successive Thievery checks would have been bad if I hadn’t modified it liberally. On the other hand, I like the opening sequence of investigations, I love the party, and the final fight is nicely epic. 

So no real complaints. I wish the upcoming Raven’s Bluff campaign was going to be exactly like this, instead of being a quarter the length. I hope LFR sees another sequence like this one. 

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