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Reading RuneQuest: Chapter 1 (Introduction)

I started gaming back in the early 80s. By “gaming” I mean “reading roleplaying books and wondering what it’d be like to actually play,” with a hefty side order of “running through Tunnels & Trolls solitaire adventures.” Tunnels & Trolls was my first RPG. I think RuneQuest was my third? Hard to remember exactly.

Chaosium just reprinted that 1980 edition after a successful Kickstarter. I backed it. I know that when I read RuneQuest the first time around, the weird world of Glorantha didn’t bewilder me at all. This is more than I can say for any subsequent edition, even the lovely hardcover Guide to Glorantha. I figured, hey, that relatively slim book made sense to me back in the 80s, so let’s check it out again.

Now I’m gonna read it and see what I think.

The introduction is five pages. Page 1 is the obligatory explanation of the nature of fantasy role-playing games, a description of how to use the rules, and so on. As I recall, this is the first use of the improvisational radio theater metaphor. Stafford kind of waffles between saying that you’re simulating life and that you’re telling a story; alas, nothing here will settle that age-old debate.

The second page launches us into the Gloranthaness of it all. The page and a half of history is not at all weird. Gods fight, empires rise and fall, dragons breathe fire. Nothing about the whole bit where heroes venture into the spirit world in order to rewrite the cosmology; it’s just another mythos. I am not surprised that my adolescent self found this digestible. It’s cool history, too.

I’m pretty sure I mentally skipped over the next bit, where Stafford explains that Glorantha is a Bronze Age culture. I remember being really surprised to find out that Glorantha was short on iron and steel later on in life. There’s a picture of an elf with a bow on that page, which is nicely grounding if you don’t know he’s actually a plant. I don’t know if this edition gets into the elven plant issue or not. Time will tell.

And then we get a map — I loved and love maps — and the world is a “slightly bulging, squarish lozenge.” This is another thing that surprised me later in life. I am beginning to suspect that one reason I wasn’t weirded out by Glorantha at the time was that I skipped all the confusing parts. There’s a little hint about visiting the worlds of the gods here, but it’s pretty subtle and you’d never know how important that kind of thing is. What’s heroquesting?

Finally, there’s a nice timeline for the Lunar Empire and Dragon Pass which is just full of hints of weirdness. I was definitely skimming this. “War between hill peoples of Dragon Pass and Ducks.” “God-King of the Holy Country disappears and the Masters of Luck and Death fail to bring forth a new incarnation.” Yeah, it’s all there if you just open your eyes and see.

Next time: character generation. How weird could that be?

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