My friend Pongo wrote an artist’s statement about Ingress. She speaks truth: I have worked with Pongo for over a year now and her ability to infuse the canvas of the game with story is inherently artistic.
I play for different reasons than she does. I’ve been coordinating the actions of teams for 20 years now, at first on AmberMUSH but soon thereafter in my professional career. I’m good at it. Ingress is a difficult but satisfying instance of that task, in a framework that requires me to think on several different layers (people, logistics, tactics, and on occasion grand strategy).
It’s really interesting to consider the game in artistic terms, though.
(“Hey, why did you pick up the blog again?” “Some of my friends are sufficiently artistic to make me feel bad about letting my writing go fallow.”)