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Hexhounds: the Characters

Let’s look at some ephemera! We’ll start with the character and crew sheets. This first chunk is the crew in its current configuration, with Crowl possessing Helena and a Hawkers crew sheet. If I had to guess I’d say we played around sixteen sessions.

Now the original versions of — OK, it’s complicated. Sal was playing Cassilda, who was possessed by Crowl. When Sal decided to switch characters, she decided that Crowl was now the main character and they’d be possessing someone else’s body. In the end the host was Helena, mistress of an extensive information network.

The change from Shadows to Hawkers was much simpler. At one point, we realized the crew was more interested in selling mushroom wine than they were in selling secrets, and we just shifted the crew type over. I let them shift their advances to new choices.

Finally, here are the first of a whole bunch of index cards. These were my notes on the PCs and their close affiliates. Neither of Sal’s characters got good index cards because she started playing in the third or fourth session and I neglected to jot things down. I didn’t wind up referring to these a lot so it made no practical difference, but I wish I’d used them more.

Man, I didn’t use the crew’s enemies much. There was always something else going on! I should have pulled Celene in for the final few sessions now that I look at these again — see what I mean? I didn’t use these to refresh ideas as much as I wish I had.

Clive was this Skovlander thug whose mind was horribly damaged when the crew threw him into an extra-dimensional space for a few days. They felt pretty bad about it so he wound up living in their lair for a long time.

Astrid and Serk were Skovlanders actually living in Skovland. Astrid was a spy in a noble household, who didn’t wind up being particularly central. Serk followed the crew back to Doskvol and kept getting in trouble. Urchins!

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