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Author: Bryant

Giving in

Getting Things Done. Anyone tried it? Does it work for you? Tips and/or tricks? Do I have to drink the koolaid?

(Regardless of the answers to these questions, my next PC will use GTD as an organizing scheme. Possibly this promise excludes Jess’s Exalted game, but I’m not sure.)

That's not right

So I wander into my break room at work today and I see this:

Coffee?

“Golden French Toast.”

On one of those little cups you stick in the coffee machine and it makes coffee. We have a bunch of various types. This is new to me. I figured it was a joke.

“The comforting flavors of warm, buttered French Toast with a touch of cinnamon, drizzled with sweet maple syrup.”

Wow, nicely forged label!

Sadly, on closer inspection, it wasn’t a forgery. This is what flavored coffees lead to. Cats and dogs, living together. Bah humbug.

Mouse stuff

Disney’s still really in fine form. Not perfect, but in fine form.

You get these wistful references to the glory days, which are kind what happens when people don’t recognize that their enjoyment of Carousel of Progress is due to nostalgia rather than due to any quality of the ride experience. It’s pretty bogus. The best work ever done at Walt Disney World was during the late 80s and 90s, when Disney-MGM and Animal Kingdom opened. The worst park, from a sheer quality perspective, is Epcot. On the other hand, it’s the worst park at WDW, which means I enjoy the heck out of it every time.

New stuff this trip!

Raglan Road is a new restaurant which looked cheesy in potential but wow, does it work out well. The food’s really good; traditional Irish cooking with spiffed up presentation and a lot of care taken with ingredients and such. I had this pork loin stuffed with sausage, plus mashed potatoes, and it was just so well done. Perfect harmony of tastes, mild but rich at the same time — loved it.

I did a lot more of Animal Kingdom than usual. The new Everest coaster is superb; not a high end coaster like Universal has across town, but the use of reverse is really good. I liked it a lot. I also saw a lot more of the theming in the Asia section of the park, and it’s an immaculate vista. I’ve read that the team responsible made a field trip to Nepal and the Himalayas, and it’s very easy to believe that.

I also hit Africa, although I skipped the rides. Again, great theming. It’s odd to see pretty depressing areas converted to shiny tourist places, mind you, but I appreciate it as an illusion of relocation to a nonexistent world, if that makes sense.

Disney-MGM is the same way; the theming is very dense, with a lot of detail. I compare this to Epcot, which has minimal theming in the Future World section and very… bursty theming in the World pavilions, I guess. The individual pavilions are buildings in the country’s styles, but for the most part, they don’t present an environment. They’re pavilions, not areas.

Speaking of Epcot, I did the American Adventure show for the first time. Eh. I don’t expect I’ll redo it; it’s cheesy and overwrought.

I continue to wish Disney would figure out Future World. There’s a rumor that Siemens will be sponsoring more of it, which might help, but man. It’s too spread out, and there’s too little to do — the original concept of sub-areas sponsored and invigorated by various companies has been too hard to maintain with shifting sponsorships.

Oh — Soarin’ is nice. Not great, but nice. It needs a narrative track, although the raw images of California are pretty awesome.

I spent a bus ride chatting with an older couple who’d just done a Disney Vacation Club open house. Nice people, but the interesting thing was that they said their guide claimed a new park (“fifth gate,” in Disney fanatic parlance) was on the way. They said he said he couldn’t say anything about it, but that it was gonna be under construction soon.

This seems unlikely — I can’t find a thing about it on the rumor sites — but hey, you never know. If there is a new park opening up in WDW, my bet is that it’ll be a thrill ride park similar to Universal’s Islands of Adventure; it’s the only thing in Orlando that you can’t find replicated inside WDW property.

Good trip. Can’t wait till next time, as usual.

Inaccurate history

This is a holiday gift for Brant, who is long-suffering.


“You can’t trust the Ordo when it comes to the occult,” she said. “That’s not a proverb, but it should be. Here’s another one: ‘You’re smarter than the Ordo thinks you are.’ Put the two of those together and you have the sort of scenario that leads, inexorably, to something like the current state of Walt Disney World.”

She paused, looking up at her audience. “Sabado would tell it differently. Of course. But if you’re worth his investment, you’ll know that already.

“Very well. Here is why Walt Disney World is a separate fiefdom, not part of Orlando, and here is why I am Prince of Walt Disney World, and here is why Sabado is Prince of Orlando. Pay attention. The quiz on stories such as these always continues for the rest of your life.

“The then Prince of Orlando, Hegelsen, found the Wyrm’s Nest that lies beneath Cinderella’s Castle in 1961. I see by your expression that you do not know what a Wyrm’s Nest is. Ask around, children; for the purposes of this tale you need only know that it is a desirable source of power. More so to the Ordo. It became a matter of some urgency for him to extend his control over this portion of land, thusly.

“At the time, this was merely undeveloped farmland. Prince Hegelsen speculated that the Wyrm’s Nest was the source of the legends of the Fountain of Youth. I find this too convenient, but I was a publicist, not a magician. Or scientist. Perhaps he was right. In any case, he immediately began to scheme to extend his official influence over the Nest.

“Walt Disney, according to the official biographies, had begun to consider a Florida resort in 1960. Perhaps a year earlier; I never recall precisely. This was certainly a matter of coincidence, as I was present in many of the early discussions about a Disney Florida theme park. Yes, at the time I was alive and in Mr. Disney’s employ.

“By 1962, Hegelsen was aware of Mr. Disney’s intentions. This lever provided a convenient means for him to claim dominion over the land on which Walt Disney World would be built; accordingly, he took measures to ensure that Mr. Disney would select this area. It was not inordinately difficult, for all the official reasons. His part was mostly arranging for local city officials to grant the concessions Mr. Disney requested. They were quite considerable.

“Now, no secret lasts. In 1965, certain other influential vampires in the Orlando area became aware of Prince Hegelsen’s intentions regarding the Nest. At that time, I am told, Orlando was the most significant vampiric city in Florida. It has, perhaps, declined since then. But at that time, it was clear that should Prince Hegelsen succeed in pressing his new claim, his personal power would appreciate greatly, and there would be no feasible opposition to his regime until such a time as he happened to enter Torpor. This was considered unacceptable.

“Also by 1965, I had entered into my current condition. This was at Prince Hegelsen’s bidding, in order to gain insight into Mr. Disney’s plans. It was arranged by a certain Mr. Sabado, who had an eye both for his own future and for appropriate balances of power.

“I will confess, since it costs me nothing to do so, that I suspect Mr. Sabado was not as entirely an independent agent as he claimed to me. My suspicion is that Mr. Sabado and Prince Hegelsen had previously arranged to position the former of the pair as a peacemaker and compromise candidate for the throne if Prince Hegelsen’s bid for the Nest was unsuccessful. Whether or not that was the intent, that was precisely what occurred.

“I had been charmed by Mr. Sabado’s intellect and keen perceptions. He spent a great deal of time in 1966 and 1967 introducing me to vampiric society, going so far as to install me as the new Mistress of Elysium in Orlando by Christmas Eve of 1967. He carefully depicted me, in a manner quite Pygmalionesque, as an apolitical master of image. His efforts were successful.

“In 1969, with Mr. Sabado’s tacit assistance, Prince Hegelsen was murdered. You might not wish to discuss that matter in detail with Sheriff Steel. Mr. Sabado’s reward for his assistance was the Princeship of Orlando; he also arranged to have me installed as Prince of Walt Disney World. This was not seen as a reward for him on the part of his co-conspirators. However, he gained an ally on his border, whether or not they realized it.

“And no, I do not intend to speak of them. Mr. Parker could tell you more; I doubt that he will.

“Prince Sabado’s other reward, of course, is that Orlando remained in Ordo Dracul hands. He has no hope of attaining the Nest, albeit he would dearly like to do so. He also has a city much weakened from what it was in his predecessor’s heyday. I think that in the end, Prince Hegelsen would have been better off had he eschewed occult ambition… but then he would not have been a true member of the Ordo, would he have? It is almost Grecian.

“I must speak to other attendees now. Your reactions to my tale have been gratifying; I thank you. I trust you will enjoy the remainder of the evening.”

Secrets

Secrets work like this, right now. This is subject to change.

Possession of a Secret grants arcane power. The more people who hold a Secret, the less power it grants. If we were playing a D20 game, then you could have up to +20 in your Secret skill if you were the only one who knew a Secret. If two people knew the Secret, the maximum would be +15. Ten people? +10. And so on.

A Secret must be significant.

Secrets are defined by five elements: the secret; that which the Secret’s holder can control; that to which the Secret’s holder is vulnerable; that which the Secret’s holder can perceive; and that to which the Secret’s holder is blind. This is most often drawn as a compass rose. In the South, the element of control is at the north; the element of vulnerability is at the south; the element of vision is at the east; and the element of blindness is at the west. The North is precisely reversed. In the South, they say that Northern occultists are fools, because surely the element of vision should be positioned ahead of the Secret’s holder. In the North, they say that Southern occultists are idiots, because how can the element of control not be positioned beneath the Secret’s holder?

The Aratain Church’s Secret, which is held by all ordained Church members, is that the Church’s founder was the son of a courtesan. Aratainians thus control virtues; they have the ability to, in very small degree, inflame them and encourage them. In theory they might also dampen them. The ability is limited, since tens of thousands hold that Secret. Likewise, Aratainians are slightly vulnerable to those who exchange sex for money. The vulnerability is again limited, but nonetheless it is the practice for the cathedrals of the faith to employ non-believers as a line of defense.

Aratainians perceive money. At a touch, an Aratainian faithful can discern a small degree of the emotional content pertaining to a given piece of currency: if it was most recently part of a violent transaction, for example, the Aratainian touching it might feel some measure of that anger. Aratainians are blind to bedrooms. Their perceptions are slightly obscured in bedrooms; no bedroom, no matter how well lit, will ever seem completely clear to them.

The Mayor of Vain’s Rest holds a Secret which will not be revealed. He is the only holder of this Secret. He has control over the undead; he can call them up, or dismiss them, as he sees fit. This is balanced by his vulnerability to those of Geoffery Vain’s lineage. It is no wonder that he allows a representative of the Banegard to recruit in his town. His perceptions extend out over the entirety of Vain’s Rest, but he is nearly blind once he leaves the gates.

The darker side

Conversely, the PC software for the Sony Reader absolutely sucks. It looks remarkably like someone was hired to clone iTunes, and did so without ever understanding the ways in which iTunes is good and bad.

You can’t drag content directly onto the Reader; you have to copy it into the Library, then copy it from there to the Reader. The interface is custom and non-standard — the menus don’t look like Windows menus, and the dialog boxes aren’t Windows dialog boxes. The Preferences dialog box has one option: “Check for updates automatically”. If you sort a list of books by author, it’s sorted by first name rather than last name. The Status window doesn’t tell you the titles of the books which are being converted/added. You can’t create new collections (playlists) directly on the Reader; you have to create them in the Library and move them over.

The Store is its own category of awful. The front page doesn’t give you a link to new releases. When you do get to the New Releases page, there are no dates next to the titles. There’s no RSS feed for new books, either. You can’t use the mouse wheel to scroll through lists of titles. The Browse Categories page has a list of categories and subcategories; in most cases, there are no actual books in the main categories. You have to go to the subcategories to see books… but you can’t click through to the subcategories from the Browse Categories page. You have to click to the category page, then to the subcategory page. There’s no way to indicate your interest in a book you’d like to see in the store.

I could go on. But it’s a pretty grotesque interface. Fortunately I still love the Reader a lot.

Drunken Magistrate

The Drunken Magistrate is one of many taverns in Vain’s Rest. There is nothing unusual about it. There’s a common room where people drink and eat, and perhaps six bedrooms up above. One can sleep in the common room, too, but one’d best count on being woken up early. The stable is not particularly good, and there is no dedicated stable boy. There’s a musician or two most nights.

Ba Juerun owns the place; his daughter Nuru waits tables, and his wife Audu cooks. His son, Chanc, does whatever needs doing.

Every neighborhood tavern has regulars, and one would expect a subgroup of those regulars to become the unofficial arbiters of the tavern: those looked to in a bar fight, for example. You (yes, you) are the people who use the Drunken Magistrate as a place of business, a place to pass judgment, and a home away from home.

Banegard Tower

The Banegard was founded by Jacob Sloth, some two generations after the Maiden Broke. His purpose was to provide a bulwark against evil in the world, one not dependent on the politics of Oratain or the religious strictures of any church. His departure from the Army of the West was not entirely amicable, but since he was perhaps the best general of the age and since he brought much of his support staff with him, Oratain chose not to obstruct his passage.

Banegard Tower was shaped as an educational institution as much as it was as a fortress. Marcus Greary, Jacob Sloth’s academician, designed the Tower as a source of knowledge. He believed that by giving freely to the nations and states of the North, Sloth’s new army would gain the gifts of manpower and support in return. As such, he spared no expense in hiring academicians and military experts, and opened the Military School at no cost other than five years of post-education service or the equivalent.

The cost to Sloth’s personal fortune was immense for several years. However, after the youthful Banegard defeated a significant force of otherkin at Travin’s Gulch, mere hours from the borders of Main Gauvin, Queen Pomfray of Oratain made peace between her reign and Jacob Sloth. From then on, despite occasional grumbles from some noble families, Banegard Tower has been a fixture of the North and well-regarded for its efforts both public and private to maintain the safety of the entire region.

Currently, Banegard Tower is a recognized ally of every significant entity in the North excepting the Warlock Cities. While the Cities are not, of course, overrun by inimical forces, many assume that their safety is due to dark pacts; the Banegard might well otherwise be necessary. The Tower is governed by Arren Sloth, a direct descendant of Jacob. Jacob’s line has remained strong.

Vain's Rest

Vain’s Rest is located at the border between the North and the South; it’s a border delineated by nature, not by man. To the north, green hills and white mountains rise to the horizon, and farmers trade stories of children stolen by the southern barbarians. To the south, the desert rolls in dunes as far as the eye can see, and the cultured gentlemen of the jeweled cities discuss the ways in which the northern barbarians can be cozened.

Vain’s Rest is a city of exiles. The Broken Maiden lies too close, and if nothing else cemented Vain’s Rest as a place where few live by choice, that would. But even before the Maiden Broke, Geoffery Vain’s last resting place was a dangerous town full of those who respect no borders, not even those laid down by the gods. It is where you come to do business with the other realm that cannot be conducted by embassy or official means. It is a place where law does not stretch, just as Vain intended centuries ago.

There are several powers and perhaps Powers in Vain’s Rest. The office of Mayor has been passed from competent man to competent man for some time, and until the Mayoral Secret is lost, that seems likely to continue. The Vainites know Geoffery Vain’s resting place, which may or may not hold power, but their temporal power alone is significant in any case. There are other cults and religions, more by the year. A recruiting officer for the Banegard lives in the center of town, and does not interfere with anyone often. There are always rumors of Kingsmen and perhaps Calanian envoys, but that’s true of almost every town in the world.

Ten thousand people. Regrettably, too many of them are exceptional for comfort.