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Category: Gaming

Grim Satanic

So, steampunk. It’s a loose, poorly fitting excuse for a genre. The Wikipedia entry reveals that pretty definitely. You got your computer parables, you got your obsession with steam, you got your fantasy tropes. You do not got decades of cheap adventure novels defining the genre. We make do with what we have, thusly.

Let us assume that the class warfare aspect of steampunk does not appeal to our prospective player as a primary focus of the campaign. I’m keeping the steam-powered automata-driven London, cause come on, how cool is that? The task at hand becomes finding a premise that makes good use of the setting. Doing Scotland Yard operatives is easy but then the setting is just background, rather than integral.

I have never been adverse to layering a touch of the horrific into my settings.

Let’s say that the gears of the difference engines, when layered as closely together as they must be in order to achieve the necessary efficiencies, attract visitors. Angelic and demonic alike? That’s sort of cool. Actually, that’s really cool, since nothing says angels are going to approve of the Queen.

I’m almost lifting from Dark Inheritance here, but it’s a cool setting. I can pull the Brotherhood of the Iron Rose, the Eight Heavenly Dragons, the International Geographic Society, and the Promethean Order wholesale, so I will. Drop the godgenes, drop the titans.

I believe that this consequence is not widely known. In fact, the Engines are only just now getting big enough. Characters should be people who have some sort of relation to the Engines — whether people who live nearby, mechanists, members of the House of Engineers? (Our third legislative body, occupying an uncomfortable slot between the House of Lords and the House of Commons.)

Huh. Sure. Angels/demons manifest as mechanicals, a la the Turk. But with … well, I’ll save that.

Doodle, doodle.

That's that then`

I no longer need to come up with my own RPG campaign ideas. E.g.:

“The PCs are futuristic ninjas in a large corporation who, with their bare hands, fight corporate wrongdoers for gold in the Renaissance.” Sure, I can run that. The ninjas don’t get to bring their technology back and… the time machine went bad, so the plot arc is them trying to save money to bootstrap technology so they can rebuild.

“The PCs are mystic lawyers in New England who, with captured animals, fight aliens for purposes of fulfilling prophecy in the near future.” Yes. Yes they are.

Time in a bottle

Weird idea, while drifting off to sleep:

A Lexicon of Lost Hollywood. Each entry is a movie review of a movie that was never made; each movie review must refer forward and back to other movies. You can make up actors and directors and screenwriters if you like, but they cannot be entries: they will always be defined only by the reviews of their movies. Or, if you wish, you can use the stars that we know.

The slots are not alphabetical: they are chronological. 1940-1945; 1945-1950; 1950-1955; 1955-1960; 1960-1965; 1965-1970; 1970-1975; 1975-1980; 1980-1985; 1985-1990; 1990-1995; 1995-2000. 12 slots. The secret history of Hollywood (and Bollywood, and the BBC, and Hong Kong) is revealed slowly as the needle of time moves forward.

Or shoot him

I’ll have a formal Actual Play post at the 20’ by 20’ Room later, but right now I just want to say that Dogs in the Vineyard rocks hard. Whoa, but that’s a strong game with a beautiful clarity to it.

At first glance it maybe doesn’t look like the setting and the system are so tightly linked. But they are, maybe not so much in the details of place and time but certainly in the moral certainty aspect. The key aspect of the system is the ability to escalate: the ability to slap down a bunch more dice and say “I’m willing to go this far to make this thing happen.” That is reinforced by the moral correctness of the player characters and creates a very powerful dynamic at the table.

I had probably too many people — five is more than is recommended — but I wouldn’t have wanted to lose any of the PCs. There’s this nice touch in character generation where you don’t say “My character prioritizes skills over stats.” Instead, you say “My character had a complex upbringing,” and the prioritization of stats, skills, and relationships falls out from that. It encourages one to think about one’s background. My PCs were great. Also, you get to use the conflict skills during character generation, so you’re used to the system by the time it’s time to start thinking about shooting people.

“My father was a Dog, but he was also an alcoholic and I learned growing up that you fend for yourself or you go hungry.” “I’m an orphan, and I loved the Temple, and I’m wearing a coat that was made for someone else because I have no family to make a coat for me.” “I’m a sinner waiting to happen, because I want to be with another woman and I’m slipping over the line from ‘I do what is right’ to ‘It’s right because a Dog does it.’” “My mother was a Dog but I got lost as the youngest sister to six brothers, and I’m looking for people to stick up for.” “My father was a Dog, and of course I’m a Dog, and of course Dogs are better than others, and of course I’m going to be the best of them all.” See? Awesome PCs.

I’m head over heels with this system. I imagine that’ll fade but the immediate reaction is huge. Oh — here’s my town writeup, which is OK for players to look at if they’re curious. Wow, but it’s easy to run Dogs.

2d6 envelopes

The 2005 Origins Awards nominees have been announced. The nomination process was very different this year; in each category, a jury voted on the nominated products in order to select five nominees. Some of the results are fairly interesting. At first glance, I can’t say I think the process was a success.

The Best Role-Playing Game category is fairly heavy on the retreads. In particular, Dungeons & Dragons Basic Game is not a new role-playing game by any definition. The Authority RPG is borderline. A new edition of GURPS seems reasonable — oh, but of the five jury members for this category, two of them were Steve Jackson Games staffers last year. Well, OK, then.

And there’s no wholly new product among the nominees. Surely at least one of the five top products from last year was fresh and new?

Best Role-Playing Game Supplement, which shares the same jury as Best Role-Playing Game, has two GURPS supplements on the list of nominees. Gotcha. I will say that I agree that all the nominees I’ve read on the list are very good. Um, but there are six nominees listed, and the rules say there should be five.

I can’t really claim expertise on the other categories, so I won’t comment on them. The full list of nominees is in the extended portion of this post, for the curious.

ABC, Part 2

Read this first.

I spent a while pondering this one during my vacation, and I think the system is a modified Feng Shui with revamped templates. Not as many hit points, to get it more gritty — possibly even a wound system. Steal the madness meters from Unknown Armies and turn them into corruption meters and you’re good to go.