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Category: Gaming

Side by side, cheek by cheek

In a fit of something or other, I picked up Hero Designer the other day. My longest running Hero character is Emoticon. Here he is by way of Hero Designer. For comparison, here’s the old version. The latter is from Fourth Edition, and Hero Designer is a Fifth Edition product, which explains the differences in pointage. Hero Designer is, all in all, pretty slick. A bit slow because it’s written in Java, but that makes it cross-platform, which means it runs on linux now and I can use it on my Mac when Apple releases Java 1.4. Neat.

2001 ways to spend a campaign

I don’t really read the RPGnet forums, cause they are big and bulky and populated by flamers. (Not unlike the blogosphere.) Fortunately, people occasionally point me at the good threads. Here’s one entitled Campaigns I Have Never Run (but want to), which is now up to 11 pages of weird little campaign ideas. I could just use this, and never have to come up with an original campaign idea for the rest of my life. That’s not saying much, mind you, given the rate at which I GM.

And a child shall lead them

I spent some time roleplaying with my nephew Sparky the last time he visited and again this weekend. He’s 12; it was an interesting experience.

I gave octaNe a try, on the principle that the mechanics wouldn’t be too complicated and it’d be good for him to get his feet wet with some storytelling techniques. However, I think I was wrong — he was pretty clearly looking for more structure while we were playing, although he certainly had fun. I’d been hoping that his experience with spy flicks (we were doing a James Bondian scenario) would be enough but it wasn’t really. Also, 12 year olds are not good at saying “Hm, I could do anything I want but I will restrict myself for the sake of the story.” Next time I’ll try D20 Modern or Feng Shui.

However, this weekend, he was running all over the house with sheets of paper with dungeons drawn on ‘em. When I sat down and played with him, it turned out he’d taken this little supersimple pen and paper wargame we play in my family and turned it into a dungeon crawl, with a single “PC” and a bunch of monsters and some very very basic move and attack rules. He was very keen on the idea that people should make up their own characters (“What does your guy look like?”) and he was meticulous about handing out treasure for various victories.

Kinda cool.

Farewells

I’m very sad to hear that Hogshead Publishing is going out of business. It’s not that they’re bankrupt or any such; apparently it’s just not fun any more, and I can certainly understand that. Still a shame.

Hogshead and its founder James Wallis have provided high quality gaming for the last decade. They started out as the holders of the Warhammer Fantasy RPG license. WFRPG has been an important alternative to D&D in the fantasy RPG genre in both mechanics and style. I believe the prestige class system in D&D 3E owes a lot to Warhammer’s career system, and the Warhammer world beats 7th Sea all hollow as far as alternate Europes go.

Hogshead also published the tremendously influential New Style line, which deliberately broke expectations of what an RPG was. I wouldn’t count all the New Style games as successes, but the line was bookmarked by Baron Munchausen and De Profundis and those two alone would make the New Style line important to the industry.

As if that wasn’t enough, Hogshead recently rescued Noblis from the abyss, republishing it in a beautiful coffee-table edition which raises the bar for RPG layout and design. Simply lovely stuff. (Fortunately, Guardians of Order will be picking up the Nobilis line with the full cooperation of the author.)

Hogshead, you’ll be missed.

Fast, furious, fragmented

John Tynes just released Meta Action, an incomplete set of rules for running modern action with the D20 ruleset. At first glance it looks interesting enough. It retains hit points, since it’s intended to simulate action movies and thus can be less realistic, but more or less does away with classes. Your Charisma bonus is added to every roll, since action heros are good looking.

Without revamping the combat system, though, I’m not sure the ruleset works. PCs are going to get hit all the time, particularly since you can pump skill points into your ranged or melee attack bonuses. A level 1 character with a 14 Charisma (say) can easily have a total of +7 to hit right off the bat. Even level 0 NPCs can be fairly deadly. Three goons with shotguns are terrifying.

The Dog Squad is neat, though. It’s a cool little campaign concept that goes with the Meta Action rules. There’s enough there to work with.