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60. Scepter Tower of Spellgard, Part 1 (ADAP 1-2)

Man, I keep getting behind. Gotta keep up! Next scheduled LFR is maybe Thursday, and if not then on Sunday, so I will try to post in a more timely fashion once I’ve played.

Anyway, last Sunday (see?) Susan and I went down to Glen Burnie again to play Scepter Tower of Spellgard with Mark B. Jason B. and Hudson were the other two players. It seems that Mark and Tom were stuck at the beginning of part 2, so if we played a catchup game we’d be able to slide into their adventure, Jason would slide over to GMing, and everything would be good. Since three lazy afternoons of Spellgard equals level 5, that seemed like a good deal, and now the project is underway.

It’s an OK module. The feel of a full WotC module shoehorned into an LFR game is kind of weird. You can tell it’s designed as somewhat more of a sandbox, but given the need to partition it into three segments, it winds up a bit too linear. I still had fun, and playing Cine is great. He’s prone to panic in battle, he runs around like a chicken with his head cut off, and he overreacts to being hit. Now that he’s second level, he gets to slide anything on the battlefield 1 square as a free action, which is awesome times.

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