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Author: Bryant

Toronto Int'l Film Festival: Midnight Madness

The TIFF Midnight Madness film list is out. It’s always interesting comparing their movies to Fantasia; you don’t generally see movies at both, because (as I understand it) there’s a mild rivalry.

As is generally the case, Toronto got the big names — Romero and Gordon this year. Naturally, Fantasia has more depth in the fantastic film category, given that they screen rather more fantastic films. And, of course, Toronto has a lot of other movies to offer. In my ideal life of the idle rich world, I go to both.

Lost Victoriana

There’s a thread over at rpg.net called “Lost Victoriana,” which is actually about the RPG Victoriana, but it got me thinking about a sort of lost history of the Victorian era — a history of technology that dwarves our own, a world of crystal skyships and sophisticated colonies on the surface of Jupiter. The Queen’s Patrol jousts with philosophical criminals who will toast the Queen despite their anarchic ways. Not a steampunk world at all.

Not sure what I’d do with it.

China, Back Then

[Game background; not to be taken as literal history.]

It’s 69 AD. The Han Dynasty rules China in the form of the hard-working but sometimes cruel Emperor Ming. He has been emperor for over ten years, and previous to his ascension, he was intimately involved in matters of state. Perhaps this is why he was so diligent and capable.

But there are shadows over his reign. It is well known that Prince Jing plotted to rebel, some years ago, going so far as to employ sorcerers to curse Emperor Ming. The Emperor resolved the issue by forcing Jing to commit suicide, and slew literally ten thousand others who were implicated in the conspiracy. It is whispered that Emperor Ming’s eunuch advisers were responsible for counseling the Emperor to this extreme act, but perhaps it was necessary in order to maintain the Celestial order and the Mandate of Heaven.

Some time after that unfortunate incident, the Emperor’s chief general was sent to hunt down the dangerous rebel known as the Jade Dagger. Much to the surprise of all, Ban Chao never returned from the hunt, and was has in fact been seen many times since cooperating with the Dagger Bandits, as the Jade Dagger’s men are known. Where there was once an annoying but ultimately ineffectual band of rebels, there is now a skilled, well-led fighting force fomenting tumult at the edges of the Empire.

And, finally, China is plagued by demons. While the Emperor’s men have always been successful in defeating demonic incursions, province by province — the eunuchs are rumored to be instrumental in these successes — it yet seems that no man is capable of pushing the demons back for good. For no matter how often they are defeated in any one place, a new infestation arrives in another province soon thereafter.

The Emperor continues to battle these shadows. He has the assets already mentioned; his current general, Guo Xun, is only slightly less formidable than Ban Chao. His twin bodyguards, Lin Bao and Lin Bo, are never-speaking pillars defending him from all harm. He is far from helpless, but he is also far from victory.

The Armageddon Blues

Daniel Keys Moran has put The Armageddon Blues up for download, right over here. It’s not his best novel, but it’s worth reading. And it’s a good sign, because it fulfills the promise that there’s more coming. So big thanks to him.

The judge in the Rodgers/Moran court case has apparently asked both parties to stop flaming each other online. At least, he asked DKM to take his blog down and there’s nothing left of all the posts Alan Rodgers made about how evil DKM was over on his blog. Thanks thusly go out to the judge, too.

Richard Thompson, 6/30

Richard Thompson’s one of the most depressing lyricists in the world. He’s also one of the artists I admire the most for his skill. In retrospect, a bit of emotion on my part could have been expected, since Susan and I saw him five days after we found out about the Benoit tragedy.

I teared up hard during the first song. You’ve got a viewpoint character singing about bad relationships, you’ve got guitar playing that echoes through the minor keys and embraces atonal harmony as a metaphor for futile rage, and somewhere in there Thompson’s voice has become just about as effective an instrument as his guitar. I think it was cathartic: despite what the world’s lost, life goes on, and talent goes on, and there’s aught yet to admire.

It’d been a while since I’d seen him live; the last time must have been seven or eight years ago. He’s really been pushing his singing skills. He’s more resonant and less gruff than he was back in the 80s by far.

So, yeah: a great concert. Lots of cuts from Sweet Warrior, plus enough older stuff. “Dad’s Gonna Kill Me” is a brutally despairing anti-war song that’d get much more attention in any sane world; and his solo acoustic “1952 Vincent Black Lightning” — bass line plus solos simultaneously, of course — was deeply gratifying. But it was all good.

You can hear the whole concert here. That’s from the DC date of the current tour.

Fantasia

We’re sadly not going to Fantasia this year, but next year with any luck, and it’s not like it doesn’t just keep getting better. I need to remember to call someone about ordering the program this year.

Chris said something insane about a shortage of must-see movies this year. Naaaah.

Nancy, Daniel, and Chris Benoit: RIP

At the time I write this, the solid facts are that three people are dead: Chris Benoit, wrestler, and his wife, and their seven year old son. When I heard that news last night I was devastated. Chris Benoit’s death alone would have hit me hard; add a family tragedy to it, and the news horrified me.

But it’s worse. The preponderance of evidence is that Chris Benoit killed his wife and son.

DKM Surfaces

From his new blog:

In any event, AI War is the only thing I’ll be working on this summer, and once it’s clean, I’m going to roll into the concluding sequel — it’s been years since I’ve written SF, but I am going to publish AI War and its sequel, Crystal Wind, before the people who care about it succumb to Alzheimers.

But, yeah. He was gonna turn in AI War to Bantam in 1995. And he was gonna animate The Long Run in 1998 — “the pilot will happen.” Plans, I suppose, sometimes fall through.

There’s this weird dichotomy, too. DKM says, “Now … the book is still under contract to Bantam. I doubt they want it, but who knows?” Bantam said, back in 1998, “Mr. Moran has bought back the rights to his Players: The Ai Wars and left Bantam.”

So take it all for what it’s worth. It’s also the case that the guy went blind in one eye, and I can see how that would blow out one’s ability to write. I wouldn’t criticize him for not finishing the books; I’m just suspicious of his ability to self-evaluate the chances that they’ll get done.

Orlando Trash Wrapup

According to the wiki, I put up the prospectus for Orlando Trash on June 6th, 2006.

“Mickey Rourke is in this movie. Val Kilmer is in this movie. It’s directed by Michael Mann, or maybe Tony Scott. But it’s not The Hunger. Luis Guzman has a role as a shiftless drifter who erupts into surprising bursts of violence.”

Hm. I never did get Luis Guzman into the movie, but in retrospect that was just as well. Danny Trejo made it in.

This is the first campaign I’ve ever run to completion. I planned for it to last about one long story-arc; this was really liberating in that I didn’t worry about handing out experience too quickly, and I didn’t worry about whether or not the world would be playable long term. I just went full speed ahead with whatever caught my eye, following the leads of the PCs, and it worked like a charm.

Things I concentrated on:

Cool NPCs. I do good NPCs, so I wanted to let that shine. (Also I’m modest.) I like to think I have a strong range of voices, and since every NPC was played by a well-known actor, it was even easier to make the characters memorable. I had to pull off imitations of Val Kilmer, Meryl Streep, and Nathan Lane — sometimes in the same scene — but I was pretty sure I could do that.

Big blatant plots. It turns out that it’s almost never a lose to telegraph stuff from a mile away, and it’s always easy to turn around and surprise players when you need to. Also, I have a tendency to automatically do mystery plots, and I wanted this to be an action flick rather than a detective thriller. So while I wrote in a certain amount of mystery, I never wanted it to be too mysterious — answers weren’t ever that far away. It is not my fault that the players occasionally decided to kill the source of the answers.

Balance between shooting things and talking. Given our approximately 3-4 hour session time, a good fight wound up taking up most of the session, as I discovered a few sessions in. That meant, to me, that the right thing to do was to throw in a chance for a good fight scene every two or three sessions. I think that worked well. I could have stepped up the fight scenes if the group had seemed to want more of them.

Player-driven. I let ’em do what they wanted, and it all worked out okay. I was ready for just about any turn of events, although I would have been sad if the group had split up. But I was ready for their allegiances to go wherever, I had spurs to push them back towards the action as needed — I was a leaf in the river of their plot interests. Boo yah.

Things I want to do better next time:

Foreshadowing. Example: in the last session, I pulled out Jack Trash’s body, and that was cool, and I showed them a letter clarifying a couple of issues. Also cool. But it would have been better if I’d pulled out Trash’s corpse in the previous session.

This goes with planning; I didn’t really have an overarching plan. I had a few key NPCs with strong motivations, and I let the world react to what the PCs do. Good for me for empowering the PCs and avoiding railroading, but it meant there wasn’t as much build as I woulda liked. I think the way to fix this is to have some cool multi-session things in mind, and remembering to drop the setup scene in there.

I’d also like to take more advantage of player backgrounds. I didn’t pay enough attention to that, particularly in Teo’s case.

But all in all? Quite happy.