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Category: Gaming

DDXP 2011 Report

LFR Mods

I played everything new for LFR at DDXP except the epic. Brief, non-spoilery thoughts:

The BI had a slightly less interesting story, but I thought it was better structurally. They had one special mission per encounter slot, which only one table could take; when more than one table wanted a given mission, they let the rest of the BI decide who should get it based on a brief speech. The special missions were level-band limited. Also, at the end of the the BI, the Coronal of Myth Drannor awarded unique items to randomly selected players. One of my friends got a special banner, and one got a pumped up version of the Bowstring of Accuracy that allows him to use any bow as a divine or arcane implement. You can give these items away to other players, but you can’t ever get them back.

The BI was fairly tough but not ridiculous. I think they amped it up a bit for the second day, combining two encounters into one. As per expectations, charging into battle was not always the right move. Both days failed one particular encounter, heh.

There were only two specials. While they took place in Myth Drannor and were tightly linked to each other, I didn’t feel like they were super-closely linked to the BI. The paragon one has a ton of replay value and if you do it at APL 18 or 20, you can face off with a pretty big name villain. I played the heroic once and the paragon twice and had a ton of fun both times.

The Elturgard modules were both fun. I was pleased to see that they used the  flowchart I sent in after playtesting ELTU 3-1, so if that ever turns out to be useful for you, you’re welcome. I’m getting pretty optimistic about the new story region system.

In general, quite a few adventures had story awards that allow you to buy specific uncommon consumables and so forth; they also seemed to have a lot of bundles of the style “Any uncommon neck slot item of level + X.” So that’s some of how they’re handling the new rarity system.

Oh, and everyone seemed pleased with the epic.

Rumors

New BI at Origins? Maybe!

Heroes of Shadow

I played the HoS preview game, Kalarel’s Revenge; my character was a blackguard, which is a striker paladin build. No mark, lots of ways to burn your own life for extra damage, plus an encounter power that inflicts damage even on a miss and adds ongoing on a hit. Essentials-style character, no attack dailies. Str/Cha. Fun flavor, I liked him. The other characters were some sort of dark cleric, a necromancer with both necromantic and nethermantic powers, an assassin, and something I’m forgetting maybe. I’m sure someone will post the character sheets somewhere.

Also I loved seeing some of the post-Keep on the Shadowfell activity in Nentir Vale. From a roleplay perspective this was great; this module should be made available for download somewhere.

Seminars

I didn’t go to any because I was gaming and someone always liveblogs.

Fortune Cards

I played with some at the Heroes of Shadow game. They were not super-unbalancing with a random selection. However, the rare ones seem to generally give you a floating reroll card when a specific condition is met – stacking a deck with ten of those could be ridiculous and unbalancing. I’m still waiting to see the full card list before I make up my mind either way.

Gaming Borders

I don’t post every new Fiasco playset that pops up, cause I maintain that list over on Claw/Claw/Peck, but Liquidation is too good to miss. Particularly since I was talking about how Borders was close to going under the other week.

Crossings is one of the biggest bookstore chains in the country. Due to a changing market and (according to some) mismanagement, the company has been in pretty bad shape for a while. Now the other shoe has finally dropped, and Crossings has declared bankruptcy. All of the stores are closing, just as soon as they can liquidate enough of their merchandise. In the midst of it all, you’re going to become some of the employees and regulars, out to get the best deals (or steals), settled grudges, or maybe just get your life in order before the inevitable end.

Grim humor, my favorite!

About 2010

So there you go. 120 games in 365 days, which maths out to a game every three and a half days. That seems about right. Something like 28 of them were at cons, not counting the game days we ran at our place, which still leaves me at a pace of one game every four days. This may not have been entirely wise, since I’m a bit burned out, but it was fun. I regret very few of those sessions.

I’m not industrious enough to figure out the online vs. face to face count or anything. Half and half, probably. I never really warmed to online play as a main venue for me; more often it was an easy way to get a character into a new band. I liked the people but I didn’t like the medium most of the time.

Susan and I went to DDXP, RegulatorCon, Dexcon, Gencon, and GASPCon. I also went to a local one-day minicon at Games & Stuff. In January, I’d already moved my store game day to Legends; in the summer I gave up on Legends out of frustration with communication problems and (to be honest) a lack of desire on my part to take responsibility for difficult players. I can be tolerant, but I don’t necessarily want to have to be tolerant.

We played at Games & Stuff fairly often. I never got down to the Columbia game day, which is a shame.

The best thing about LFR in 2010 for me was gaming a lot with Susan. Other best things, in order: the Embers of Dawn mini-campaign, the Elturgard Battle Interactive and resulting plot lines, the White Petal Demise major quest,  experiencing paragon play. And of course the people involved in all of these.

120. Ripples in the Stream of Souls (CORE 2-6)

Susan and I went down to Games & Stuff the day after Christmas to play Ripples in the Stream of Souls with Faral and Reed. Jimmy ran; Mark B., Jason B., Amanda, and Terrence were our fellow players.

I liked the moral choices in this module a lot. There was a lot to mull over, there was stuff to investigate without the risk of getting stuck without enough clues, and so on. For the last adventure of the year, I’d say this was pretty good. It was also pleasantly apt that we’d meet a fun new local player in the last game of the year, since that’s always been a big part of the LFR experience for me.

119. Set Adrift (AKAN 2-1)

I ran this down at Games & Stuff for Alan, Hudson, Mark B., Jason B., and Evil Tony. Like most Akanul region mods, it’s a straightforward linear mission. The story is a bit weak for paragon tier PCs, but the opposition is fun and it’s a very tunable module. You can make it deadly dangerous or you can dial down the difficulty as appropriate. It’s also got some interesting monsters.

The entire module takes place on a single map, which happens to be the WotC DM Reward ship tiles. The Fat Dragon Medieval Cog model is just about the same size as that map, so I built the ship, which I am very pleased with. The players liked it too.

Also fun: I came within inches of forcing Alan’s pacifist cleric to give up his peaceful ways. He has this personal vow; if he ever does damage to any creature at all, he’ll give up the pacifist path. This is obviously much more restrictive than the feat requires, but that’s cool. I didn’t know any of this, but I sort of dominated him and forced him to make a charge attack against one of his allies. Barely any chance he’d hit… but he rolled a 20.

Fortunately his 4 points of damage weren’t enough to get through the ally’s damage resistance. But it was close. Neat stuff.

118. A Stab in the Dark (DRAG 1-3)

The second game we played on 12/18 was A Stab in the Dark, which was one of the few H3 modules nobody had ever played. I dragged Alesk out of the folder, since Amanda was GMing and Susan didn’t want to play two games. Jimmy and the Bradleys were the other three players, of course.

This is pretty much your usual Dragon Coast Westgate module. (Previous versions of this post may have been confused, ahem.) I liked the terrain even though it was not at all rewarding to melee – but playing Alesk as a polearm battle cleric was tons of fun anyhow. Plus I’m a sucker for Westgate.

117. Tyranny’s Bitter Frost (SPEC 2-2 P2)

We played a couple of games at the house on 12/18. The first one, which Susan ran, was Tyranny’s Bitter Frost: a bunch of the local peeps who’d played Tyranny’s Bleak Depth’s at Gencon wanted to play the sequel. I happened to have Collin sitting comfortably at the beginning of P2, so that worked out well. (This made his fourth SPEC module in a row, and he’ll be playing the BI later in January. No mundane mods for him.)

The other players were Amanda, Jimmy, Mark B., and Jason B. The usual suspects. It was a super-balanced party and the module went very smoothly despite a couple of nervewracking points. I never enjoy repeats quite as much, but it was fun seeing if Collin could stand up to the task. He could.

Coming Towards the End

Year’s just about done! I will do a retrospective post at some point in January, although I will not bother with stats. I will also finish up the last four or so games I played and ran in December. I might do a post for DDXP if I feel moved. I will not be cataloging all my 2011 LFR games, because I don’t think I’ll be playing as much LFR in the new year. More on that in the retrospective, or possibly in its own post, depending on how I feel.

116. Silver Lining (AGLA 1-5)

We finished up the day with Silver Lining. Mark B. ran; Colin, Pamela B., Matt B., Stacey, and Marc were the other players. I played Veil, my cranky deva avenger of Vergadain. You try getting hijacked by some dwarven god of merchants and thieves on your way to serve the elven pantheon and see how you feel.

By this time we were pretty punch-drunk. Matt’s barbarian pummeled everything. I cannot for the life of me remember who healed… it must have been Marc, cause Stacey was playing a Magic Missile-happy wizard and Pamela was playing a psion. This was absolutely fun and reminded me what it is I like about H1 play. As did How To Hunt A Demon, for that matter.