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Category: Gaming

Reverb Gamers #5: Gaming With Kids

Prompts courtesy of Atlas Games.

I have gamed with kids a little bit. I ran a mini-campaign which included a friend’s… 10 year old? I think? It was fine; I played to his needs a bit more than I usually do and his dad helped him on the rare occasions he needed help with dice or advice on what to do. It wasn’t his first experience with the game. I am probably not a great choice for teaching someone how to game; I’m not super-experienced with kids and appropriate educational techniques. But if the kid knows the game, I like making it fun for her or him. You get better

Reverb Gamers #4: Are You A Closet Gamer?

Dear Reverb Gamers: nope. I work in computer games, which makes it very easy to be out without consequence. It’s actually a career bonus to be a tabletop gamer, despite the fact that my day job is unrelated to game design. Even before I got into computer games, the Silicon Valley dot-com was a pretty friendly place for geeks of all stripes.

Even if I went into something more conservative, I’d still keep a D20 keychain ornament on my shoulder bag, though.

Reverb Gamers #3: What Kind of Gamer Are You?

See here for prompts.

I’m going to the old 1999 WotC survey for this one, because I kind of like it when types are developed via research than just out of a fevered gamer brain. (But I’m an Method Actor with a side of Tactician, as one may have guessed from the previous post in this series.) That said, on the WotC chart I live on the tactical side of the strategy/tactics line. I generate strategy by improvisation, which is no strategy at all, but sometimes I make it look good enough to pass. Between story and combat, I lean strongly towards story. That’s a less important division to me; I think tactics over strategy matters more.

Reverb Gamers #2: Why Game?

Prompt courtesy of Atlas Games again.

“What is it about gaming that you enjoy the most? Why do you game? Is it the adrenaline rush, the social aspect, or something else?”

I think it comes down to the fantasizing. When I’m actually gaming, I love roleplaying and immersing and speaking in my character’s voice. When I’m not sitting at the table, I’m still having fun thinking about what the world’s going to be like or how those NPCs are going to act or how my character might develop. I read sourcebooks because I like things that trigger my imagination.

There is also a hefty side order of strategy here. I like moving pieces around, which is why I like card games as well as roleplaying games. Although let’s be honest here: I like feeling smart, and strategizing feeds that desire. At the tender age of 41, I have more or less gotten away from the need to win, as long as I feel like I’ve done smart things. (Sometimes I slip up there. Sorry about those twin TPKs, guys.) Other people will also do smart things, and that’s okay; losing cause someone else is also smart is fine.

It’s mostly about fantasizing, anyhow. Shadowfist was my CCG of choice because it’s the one with the resonant world.

Reverb Gamers #1: First Roleplaying Experience

Prompts courtesy of Atlas Games.

I was, I’m not sure. 14? 15? Something like that. We were living up in New Hampshire. There were these family friends, who we met I don’t know how; probably one of those hippie connections we were rich with in those days. Teo was four years older than I was. Huge Rastafarian. If I remember right, his family’s lore said they were related to Haile Selassie? Seems unlikely, but who knows.

I was over at their place one day: a little apartment, filled with tapestries and rugs, and Teo dragged out this book. I was pretty weirded out, since he wasn’t much of a reader. It was Tunnels & Trolls, with a couple of solitaire adventures. He showed me how to play, sort of, and I was totally hooked. I extracted all available information about where you could get this stuff and went home with a head full of wonders.

Next Thursday — I know it was Thursday, because Thursdays were mall days — I hit the hobby store in the Mall of New Hampshire. It’s not still there, although the Mall is. They had the old line of Steve Jackson Microgames, and Traveler (whoa), and miniatures, and Dungeons & Dragons, but most important T&T. Fifth edition, great stuff. I do still have my copy. I also have a bunch of the old solos, and the Dungeon of the Bear, and Uncle Ugly’s Underground. The dungeons were three hole punched for inclusion in a binder.

I didn’t play in groups till I hit college. I was insufficiently social to get a group going, and my school was too small to have one already. I played a lot of solo adventures, though. I suspect I could still find my way through Naked Doom and City of Terrors from memory.

GILT: Austin

A bunch of random games I’d like to run that could be campaigns of whatever length, in no particular order.

  1. Bookhounds of London, in Arabesque style. This itches my GUMSHOE urges. Fortunately Night’s Black Agents won’t be out for a while so there’s little competition for that chunk of my brain.
  2. Ashen Stars is also tempting, but a bit less so. I’d probably rather play this than run it. A bit of space opera would be fun.
  3. Some kind of superheroes maybe. Also more something I’d like to play. Icons, DC Adventures, not Champions probably. I keep wanting to do an emergent superhero world.
  4. Barbarians of Lemuria for sword and sorcery. Simple system, looks fun. I don’t even have a world in mind — I think you could probably just ad lib one.
  5. Day After Ragnarok, speaking of sword and sorcery. It’d also be nice to give Savage Worlds a good workout.
  6. That old Warren Zevon Buffy game I always wanted to run but never did.
  7. Nostalgiapire, now that I have Vampire: the Masquerade 20th Anniversary Edition. I can’t imagine that it’d take more than four or five sessions to get the nostalgia out.
  8. The further adventures of The Black Library, my Dark Heresy conceit in which the Inquisitor is the guy who holds onto all the dangerous books. Which is to say most books. In this story arc, he is trying to retake his library from the dangerous Chaos servants who were his last set of agents.
  9. My fairly politicized not yet written up D&D 4e setting. Sort of Eberron in flavor, but with universities as another power axis and not so much of the magitech goop.
  10. Smallville, probably without the DC Universe trappings. I just wanna try the relationship maps.

If I think of anything else I’ll add it. I’m sure there’s something I want to use Reign for.

Cheated By Success

I played a roleplaying game recently in which the GM softened up the opposition in order to make sure the PCs would win, and boy, was I ever pissed off.

Not rationally so or anything. The guy was doing it for the best of reasons, and I strongly suspect that he made the majority of the table happy. There’s an elitist, angry part of me that thinks the majority of the table is wrong, but that’s total bullshit. If you are happy with roleplaying style X, that’s fine. At the most I can get kind of peevish with people who don’t recognize that there’s any other way to swing the story stick, but rest assured that I’ll get a bit peevish at myself when I do that. Cause I do it too.

But man, I was pissed off. If my character had failed to accomplish his goals at that point in time, it would have been one of the most interesting things that had ever happened to him. (Watch me being selfish here. Me me me. I dunno what would have been good for everyone else.) My goal at the table is always to find out how my characters react to adversity. Big adversity, that’s big fun. Having a Big Bad to fight is adversity. Failing to beat the Big Bad is a whole new class of fun.

And, you know, I don’t need to have ego invested in success of my character. I have ego invested in how well I play him, both in a tactical sense and in a roleplay sense. But success or failure on the tactical scale is not determined solely by how well I choose my moves. The GM is all-powerful. If he plops down ten beholders and a suit of powered armor from a grimdark future, my PC will die no matter how smart my decisions are. Likewise, if the GM tones things down, how can I feel that my skill or lack thereof made a difference?

Without the ego sting associated with loss, I am free to decide that I want to play a character who is suffering. Or, of course, one who is a success all the time. In my experience it’s easiest to decide I want to play a character who reacts to whatever happens: if I limit myself to wanting one or the other, or even if I specify a point in between, I’m likely to be disappointed. In a pure home game, maybe less so, since you can find people who share your sweet spots and a GM who will work towards it. Public play, I gotta be more open.

Which brings me back to being pissed off. That wasn’t all that open of me, huh?

I think correct behavior is to recognize the difference in approaches and act accordingly.

About 2011

So what now?

Not as much LFR. I feel less cranky about the campaign than I did when Susan and I talked it over before Christmas, which is when we made the initial decision to cut back. On the other hand, I’d bet that part of my good cheer is that decision itself, so revisiting it doesn’t seem either wise or necessary. I’m glad to be stepping back in a good mood rather than a pissy one.

2010 was a very poor year for the campaign. I enjoyed it a lot personally, but that doesn’t negate the fact that the rate of new content dropped alarmingly. Even worse, there were almost no new mods for private play. Private play was a very important part of the success of the campaign, and cutting off legal private play hurt badly. As a nasty side effect, this encouraged people to blow off the restrictions on private play and start breaking the rules. With no real enforcement available (or perhaps even desirable), this meant all the rules started to seem less important.

This combined poorly with a serious communication issue. I appreciate everything the globals do; I also think they, as a whole, are not skilled community managers. Which hey – I’m not either. But it is absolutely awful when one of your global admins is bitching about how poorly the players treat him. Here, read the MMO take on it. All of that is relevant except the volunteer note, since some of our admins are pure volunteers – but let us not grow confused about what it means that WotC isn’t spending money on the campaign.

One of the other more cheery things in the last month is, however, improved communication, which is nice. While not all deadlines are getting met, they’re getting better about communicating the issues at hand. Probably not coincidentally, the campaign has control over new module distribution. My uneducated hypothesis is that the admins had, for most of 2010, very little control over the mechanical process of releasing content and that this generated a lot of frustration. If this is accurate, the new livingforgottenrealms.com is helping a lot.

Organization has also been better. DDXP came off very well this year, although eyeballed attendance was down. Nonetheless, the BI was done before the show, people got modules in time to prepare, and the story was interesting and most forum reports were good. I was mentally prepared for a disappointing, semi-chaotic DDXP, and it wound up being quite the opposite.

This leaves me looking at 2011 and thinking that I can take my LFR when I feel like it and leave it alone otherwise. Our primary characters, Reed and Faral, hit level 19 at DDXP. We still don’t plan on playing the epic any time soon (more on this later), which means they have four or so adventures left before they leave paragon play behind. We’d like to make three of those the upcoming Waterdeep adventures, and one is probably the end of the Tyranny arc. That is pretty much OK. I have a level 16 character who could do P2 and P3 content, but Susan doesn’t, which means paragon play won’t be a big feature of our gaming time.

We do have plenty of heroic level play in us. Whether or not we do a lot of it in practice – well, we’ll have to see if we ever get down to the Monday night Columbia game.

I also intend to run semi-regularly, because I like it. I am still looking for the sweet spot between creating a challenge and overpowering players. 

Paragon Planning

There are some experience point spoilers in what follows; pray be careful, if this might offend.

Reed and Faral would like to play the three upcoming Year 3 Waterdeep modules and SPEC 2-2 P3 before hitting epic. Reed is slightly ahead of Faral on experience; he has 137,495 experience and it takes 175,000 to hit level 21. This gives him 37,505 experience points to play with.

SPEC 2-2 P3 will chew up 11,200 of those, leaving him and Faral with 26,305 experience points to epic. High tier experience for P3 modules is 8,840. Three of those would be 26,520 experience, which would just push them over. But Faral’s a bit lower. Note made: try to play at least one of the Waterdeep modules or SPEC 2-2 on a lower tier, to open up room for another adventure in there somewhere. Sadly it can’t be a double-length one unless it’s the last one they play.

Bah, math fun is not. This is not why I play, and it’s bugging me that I have to care about all this crap just so Reed can get some play in the locale I really want to play in.

DDXP 2011 Report

LFR Mods

I played everything new for LFR at DDXP except the epic. Brief, non-spoilery thoughts:

The BI had a slightly less interesting story, but I thought it was better structurally. They had one special mission per encounter slot, which only one table could take; when more than one table wanted a given mission, they let the rest of the BI decide who should get it based on a brief speech. The special missions were level-band limited. Also, at the end of the the BI, the Coronal of Myth Drannor awarded unique items to randomly selected players. One of my friends got a special banner, and one got a pumped up version of the Bowstring of Accuracy that allows him to use any bow as a divine or arcane implement. You can give these items away to other players, but you can’t ever get them back.

The BI was fairly tough but not ridiculous. I think they amped it up a bit for the second day, combining two encounters into one. As per expectations, charging into battle was not always the right move. Both days failed one particular encounter, heh.

There were only two specials. While they took place in Myth Drannor and were tightly linked to each other, I didn’t feel like they were super-closely linked to the BI. The paragon one has a ton of replay value and if you do it at APL 18 or 20, you can face off with a pretty big name villain. I played the heroic once and the paragon twice and had a ton of fun both times.

The Elturgard modules were both fun. I was pleased to see that they used the  flowchart I sent in after playtesting ELTU 3-1, so if that ever turns out to be useful for you, you’re welcome. I’m getting pretty optimistic about the new story region system.

In general, quite a few adventures had story awards that allow you to buy specific uncommon consumables and so forth; they also seemed to have a lot of bundles of the style “Any uncommon neck slot item of level + X.” So that’s some of how they’re handling the new rarity system.

Oh, and everyone seemed pleased with the epic.

Rumors

New BI at Origins? Maybe!

Heroes of Shadow

I played the HoS preview game, Kalarel’s Revenge; my character was a blackguard, which is a striker paladin build. No mark, lots of ways to burn your own life for extra damage, plus an encounter power that inflicts damage even on a miss and adds ongoing on a hit. Essentials-style character, no attack dailies. Str/Cha. Fun flavor, I liked him. The other characters were some sort of dark cleric, a necromancer with both necromantic and nethermantic powers, an assassin, and something I’m forgetting maybe. I’m sure someone will post the character sheets somewhere.

Also I loved seeing some of the post-Keep on the Shadowfell activity in Nentir Vale. From a roleplay perspective this was great; this module should be made available for download somewhere.

Seminars

I didn’t go to any because I was gaming and someone always liveblogs.

Fortune Cards

I played with some at the Heroes of Shadow game. They were not super-unbalancing with a random selection. However, the rare ones seem to generally give you a floating reroll card when a specific condition is met – stacking a deck with ten of those could be ridiculous and unbalancing. I’m still waiting to see the full card list before I make up my mind either way.