WISH 48 is all about loot. Real life loot, not the stuff you roll on the treasure table.
The price and availability of miniatures goes up as more companies leave the market. Wood costs lead to extended paper costs, and supplements and gaming systems are becoming a serious financial investment. Is this affecting your gaming any?
I’m pretty much with Ginger on this one. I’m pretty solvent, through a mixture of luck and brains, and I don’t really blink much at costs. Right now my threshold is about 25 bucks for a 128 page book (hardcover or not), and around 40 bucks for a longer book; I’ll buy those if I’m sure I want them, but I won’t buy ‘em as a casual purchase. On the other hand, a $20 128 page softcover? Sure, that’s in my budget.
I don’t buy minis often, but if I did I’d probably feel similarly unless I was collecting a Warhammer army or something. I buy a lot of cards for the one CCG I play, Shadowfist, and I could certainly get by very well buying fewer. So yeah, money issues don’t concern me often.
I also think that higher prices are a good thing for the industry. John Nephew of Atlas Games really pioneered the current pricing structure, based on his analysis which showed he couldn’t make any money with the $15 paperbacks. WotC priced the initial run of D&D core books at an insanely low price, which probably slowed the adoption of realistic pricing, but we’re getting there nonetheless.
The gaming industry needs to keep a niche open for the guys doing games as a labor of love in their basements, but it also needs real businessmen. It needs to be able to support a professional freelancer. If higher prices get us that, I’m all for ‘em.