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36. Dogs of War (SPEC 2-1 H2)

Back behind the DM screen for me on Saturday! My personal belief about Dogs of War is that the Hoffmans were tired of people making jokes about talky Waterdeep adventures full of skill challenges and they wanted to prove they could write a combat-heavy adventure. Meaghan, evil Tony, Phin, Jason B., and John B. were kind enough to join me as players to test this hypothesis. Survey says: correct!

The thing about this sucker is that there’s a non-obvious time limit on one of the fights, and you wind up with waves of gnolls if you hit the time limit, and they hit the time limit. Phin’s sorcerer had Armor of Sudden Recovery, which turned ongoing 10 damage into regen 10 for the rest of the encounter. That was pretty much the margin of victory. In retrospect perhaps I should have had the gnolls pile on him, since regen turns off when you’re under 0 hit points, but I wasn’t sure of the rule and I figured the gnolls got frustrated eventually. As it was, I killed evil Tony’s assassin. Third PC kill for me in LFR. I will refrain from painting silhouettes on the side of my DM kit, since that’s the wrong attitude, but I admit I keep track.

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