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Author: Bryant

There can be only three

So, about Matrix: Revolutions

It was worth ten bucks for me to watch the Wachowskis do cool visual sequences, and I don’t just mean the SFX. They do astounding visual stuff better than just about anyone. Check out Bound sometime, which is an utterly beautifully filmed movie with no special effects at all. Revolutions does not disappoint there.

Plot? Yeah, there’s plot. It’s less unwieldly than Reloaded, and not as complex as one might suspect or expect. But don’t see it for the screenplay.

There wasn’t ever going to be more than one Matrix experience. How could there be? Revolutions is good, even if it isn’t shockingly new.

Future transmissions

I dropped by Tom Kratman’s web board the other day to find out what my favorite Baen author had been up to lately, and found this excerpt from an upcoming novel:

Thomas felt unwelcome tears. He forced them back only with difficulty. So gallant, so brave they were, those boys over there fighting and dying against such odds, and with so little hope.

Gribeauvil, seeing the boy’s emotions written upon his twisted face, said, “Yes, son; give them their due. They are a great people, a magnificent people. And we are damned lucky to have them, now.”

Thomas agreed. And more; he thought of himself, alone, trying to save his mother and little brother from the alien menace. He wished to be a man, was becoming one, he knew. But alone he could never have made the slightest difference for his family’s survival. That took an army, an army of brave men and boys, willing to give their all for the cause of their people.

Perhaps for the first time, Thomas began to feel a deep pride, not so much in himself, but in the men he served with, in the army they served, and even in the black-clad, lightning bolt-signified, corps that was a part of that army.

Thomas was learning.

“Those boys” would be SS soldiers. The black-clad lightning bolt-signified corps is the SS. And don’t forget the depersonalization — Thomas is nothing by himself. He can only matter as part of an army. In this case, he only matters because he’s part of the SS.

Someone asked Kratman why he chose the SS. He gave three reasons:

a) Good troops taking, in many cases, a bum rap. b) a way to further annoy the left, literarily. c) Moreover, though you doubtless have not been following the snippets, in the context of John Ringo’s Posverse ALL mankind are going to become something very like them…the few who survive anyway.

Yeah. The SS weren’t so bad, it’s fun using shock tactics to piss people off, and everyone’s going to wind up like the SS in that universe anyhow.

Successful roots

I’ve mentioned before that the key to Dean’s success is redirecting the blog energy out into the real world. Here’s an example. The Internet is just a tool for communication. Using it as such works. No mystic special nature, no slogans needed, no marketing fluff. It’s just a way for people to talk more easily.

I get value out of asking my friends about movies they’ve seen and reading newspaper reviews; thus, I get value out of using movie review aggregators. Presidential candidates get value out of recruiting get out the vote workers; thus, they get value out of doing the same damned thing online.

It’s just that communication which previously had to be local can now be global.

Monday Mashup #16: Stairway to Heaven

I’m feeling musical again today, but this time we’ll go for a specific song rather than an entire musical oeuvre. Our mashup of the week is "Stairway to Heaven" by Led Zeppelin.

Now, I’m no Led Zeppelin expert, but I read that song as describing some significantly transformative events. I’m pretty sure the lady in question is making bad, materialistic choices. And I think we have a few Tolkien references. Seems like that ought to be enough to work with.

Ladies and gentlemen, start your engines.

Speechifying

Your reading material for the morning: Zbigniew Brzezinski’s New American Strategies for Security and Peace speech.

The second condition, troubling condition, which contributes in my view to the crisis of credibility and to the state of isolation in which the United States finds itself today is due in part because that skewed view of the world is intensified by a fear that periodically verges on panic that is in itself blind.

I find his practicality particularly compelling. His comments on Russia make it crystal-clear that he is not a dictator-loving leftist stereotype. His comments on intelligence and the requirement for a competent intelligence service are spot on.

What is democracy

Saith noted pacifist and anti-war activist E. E. “Doc” Smith:

Why was all this necessary? This organization, this haste, this split-second timing, this city-wide exhibition of insane hippodrome riding? Why were not all these motorcycle-racers not stationed at their posts, so as to be ready for any emergency? Because America, being a democracy, could not strike first, but had to wait—wait in instant readiness—until she was actually attacked.

Triplanetary, 1948, page 90 of the Old Earth Books edition

Holy war

First, read this post.

OK. So, yeah, blogfight. I don’t really want to get into the question of who’s a Democrat and who’s not, since I’m not a Democrat — y’all can have your own arguments. I will say, tangentially, that I do not think Kevin’s comment regarding liberal qualifications is any more divisive or damaging than the belief that criticizing Bush is traitorous. And that’s all I wanna say about that.

What I really wanna talk about is the whole “war of civilizations” thing. Bluntly, it’s hyperaggressive mouthbreathing. There is a relatively small Muslim population that would like to see the West wiped out. This does not constitute a war of civilizations any more than the existence of the Patriot movement constitutes a war of civilizations. It’s terrorism driven by ideological motivations. That’s all.

By calling this a war of civilizations, you imply that the entire Islamic civilization is at war with us. That’s not true. It is, in fact, a lie.

The flip side of that question — whether or not we’re at war with Islamic civilization — is murkier. To rephrase: who’s the aggressor? More on this later.

Tooth and nail

One of my rules of thumb for evaluating RPG combat systems is the number of times you have to roll to resolve an attempt to hit, on average. For example, in D&D, you have to roll twice — once to hit, and once for damage. In Vampire, you roll at least three and often four times — once to hit, maybe once to dodge, once for damage, and once for soak. In Feng Shui, you roll once — the roll to hit is also the roll for damage.

My assumption is that (assuming a standard combat system, rather than something more narrativist) fewer is better, because it make combat flow more quickly. There’s an orthagonal concern, which is getting the feel of combat right; for most games, you don’t want to say “roll 1d6 and if you get a 4 you hit, and if you get a 5 you hit and kill.” That’s quick and simple but most likely not satisfying.

However, I recently decided that this is too simplistic. While playing Mutants & Masterminds, I found myself getting all antsy about the combat system. Which is weird, because it’s simple: one roll to hit, one roll for defense.

But it’s a different person for each roll!

So, the addendum: you have to take information transfer into account. Go back to D&D. Roll to hit, tell your opponent what you rolled, roll for damage, tell your opponent what you rolled. Compare and contrast to M&M — roll to hit, tell your opponent what you rolled, tell your opponent what your Damage bonus is, your opponent rolls a Damage save, your opponent tells you if you did damage.

Same number of rolls, but you keep having to pass information back and forth. Feng Shui, the ruling champion of quick combat systems, is way simple: roll to hit, tell your opponent what you rolled, opponent tells you if you did damage. Hero is on par with D&D — roll to hit, tell your opponent what you rolled, roll for damage, tell your opponent what you rolled.

Of course, you really ought to figure in math complexity. It’s easier to do the math in Feng Shui than it is in Hero, and Hero is noticably more complex than D&D (since you’re counting BODY and STUN from the same roll, and adding a lot more dice).

The key observation, though, is that information transfer matters. I’ve heard more than one game designer talk about giving the defender a chance to roll to “involve him in the game” and so on, but I begin to think that’s a misguided concept.