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Category: Memes

Monday Mashup #9: West Wing

In honor of the impending election season, and because — oh, wait, nobody demanded it. Well, our mashup of the day is The West Wing anyway. Depending on how you look at it, West Wing is either a brilliant show about a team of exceptional individuals working to maintain their ideals under the spotlight of Presidential politics, or it’s a self-indulgent epic about a bunch of unlikely White House staffers that takes place in an alternate reality in which liberal politics work. Either way, it’s got that snappy Aaron Sorkin dialogue and it’s kind of nice to pretend that our government is that idealistic.

Have at it.

WISH #64: Godtalk

Simple Game WISH question this week:

Name three gods or religions that have appeared in games you’ve played in. Were they good, bad, or indifferent? What made them so?

Off the top of my head, I can only remember one campaign in which deities played a significant on-screen role… no, wait, maybe two. OK, two.

First off, the easy one. Carl’s Babes in the Woods campaign is based on Bronze Age Celtic culture, but the gods are Roman, because the Roman culture in that world was the elves and they conquered everything. I played a cleric of the Traveller (Mercury), Cian, and his restless roguish nature was very defining for the character. Another PC was a paladin of Kore; at one point in the campaign, the gods argued about who would get this new champion, and she got to choose the god she wanted to follow. This sounds like a twinkfest unless you know Carl, in which case you’d be remembering that Greek gods get really petty when mortals deny them something they want.

Which is the key to why the gods worked so well in that game; they were a tangible presence in our lives without being overbearing to the point where player fun was diminished. They had personality. Probably the same reason we like Greek myth so much — they’re fun gods, even if you’d be wary about having a drink with ‘em.

The more complex one: Catholicism was important in UN PEACE, but probably only to me, since my character Paul was Catholic. It’s hard to say the gods were good or bad in that game, since they never showed up (although there was one person claiming to be an angel…). However, Carl did a good job recognizing that religion was an important factor in Paul’s personality and providing roleplay opportunities around that element.

Monday Mashup: Gamememe Mailing List

Since there are a few regular game writing memes out there these days — my Monday Mashup and Ginger’s Game WISH come to mind — I thought it might be nice to have an announcement list for people who want to keep up with them. Thus, I set up a list at Yahoo for precisely that purpose. Right now, every time I post a new Monday Mashup, it’ll send a message to the list. Ginger is setting Game WISH up the same way. The list is moderated, and there shouldn’t ever be any other traffic on it, so it’s just a few posts a week.

Go here to join if you’re interested. If you have a game writing meme and you’d like to use the list to publicize it and you’re using Movable Type (or some other trackback-enabled tool), let me know and I’ll get you set up. If the previous technobabble turns you pale let me know and maybe I can walk you through it.

Monday Mashup #8: Beach Boys

Your Mashup, should you choose to accept it: the Beach Boys. Yeah, the surfer legends, the face of 1960s surf music, the boy band of the decade — the Beach Boys. Without pushing in any particular direction, I’d say there’s potential for romantic scenarios, ecological scenarios, fun-oriented scenarios, or even auto racing scenarios. A lot of roleplaying is oriented towards the big deadly problem. The Beach Boys… are not. What can you do with the sun-drenched teenage hormonal wonderland evoked by “Surfer Girl”?

If that doesn’t tickle your fancy and you prefer the Smile lyrics, though, be my guest. That stuff is pretty cool too.

WISH #63: Value adds

WISH 63 asks:

What kinds of game-related things do you do when you’re not gaming? Do you write journals or fiction, create web-pages, make character images, or indulge in other outside game-related business? If you game regularly face-to-face, do you play by email or chat outside the game? Does your GM give you experience or character rewards for your efforts? And if you don’t do any of these things, what are your reasons for not doing them (disinterest, insufficient time, insufficient interest, etc.)?

Oh, man. This is gonna be long.

OK, this is kind of repetition for people who read my blog regularly, but what the heck. Yeah, I do a lot of out of game stuff, just for my own amusement. A bunch of it is on the Web, and I will take this opportunity to link ruthlessly, in roughly chronological order.

Going very old school, from the time I spent in Iowa City, I have Chela’s diary. It’s from an Amber campaign I was in. Fun game, even if the diary is an artifact of a much younger me.

Next, we have my UN PEACE page, a half-hearted IC Web page for Carl Rigney’s UN PEACE campaign. I gave up on keeping it up to date at some point. Man, the graphics on the Vantage Comics page suck. The individual comic titles are links, which is not at all obvious from the design. I put way too much effort into coming up with faux reality comic storylines, not to mention the comic creators.

The Honor Against the Wall page is the only one of these that I created as a GM; it’s for a short-lived L5R game that I wish I’d kept up. I’ll pretend it’s Rob Heinsoo’s fault for moving to Seattle. Yeah, that’s the ticket. Anyhow, it’s a much prettier page.

Lately, of course, I’ve been writing the Dear Brother letters for my disturbing character in Rob’s Unknown USA campaign. I’m very proud of them, which is I suppose why I’ve kept them up. I’m almost up to date, too. They go with the infamous Unknown USA Wiki, which has not only eaten my brain but seems to have eaten the brain of at least one fellow player plus the GM.

I do these things for games I’m really enjoying because it gives them weight. Reese is more concrete to me because of the material I’ve written. The wiki has had the additional, unexpected effect of clarifying a huge amount of in-game material. Hm, and I’ll expound a bit on that:

Our characters have more bandwidth to notice the little things in their lives. No GM can possibly describe all the small setting elements that go into forming a mood; we say the circus tent is scary, and provide a few reasons as to why, but it’s never more than an outline which leaves us to fill in the details of the fear. That’s an effective technique, but it’s very hard to simulate leaps of intuition, because they’re generated by those details.

The wiki provides a very quick-forming context in which multiple players can generate those leaps through a sort of brainstorming process. When you’re carefully filling in all the links between setting elements, you see things you wouldn’t see otherwise — it’s a method of tricking yourself into reviewing all the little hints dropped by the GM. Great stuff.

OK, where was I? I’ve never gotten experience points for any of this stuff except Chela’s diary, but that’s not really why I do it. I do it cause I like writing and I like making out of game artifacts that touch on the game. It’s a way of connecting to the setting, for me.

I sometimes RP outside sessions of an FTF game. It depends on the players and the situation. For example, Carl was running another game in the UN PEACE universe, and my PC had a romance with one of the PCs in that game, so we did some online RP around that. But it’s not something I do habitually.

Monday Mashup #7: Shogun

It’s Labor Day, and I thought about postponing till tomorrow — but nah. Let’s do some mashing up of the old pop culture; let’s dance with the memes in the pale moonlight. (Whoops, there’s one now.) Our chosen subject this week: Shogun, by James Clavell.

If I was going to boil Shogun down to a sentence of summation, I’d say it was about a man plunged into a culture he considers barbaric, and how he learns to understand it. It’s perhaps the case that the book is worthwhile not so much for the plot, but for the sincere attempt to write about Japanese culture on its own ground, which is difficult to subsume into gaming. Still, the raw plot material is probably fairly fertile ground. Have at it.

Monday Mashup #6: Huck Finn

Today’s Monday Mashup inspiration is the classic Huckleberry Finn. It is perhaps the definitive American novel of juvenile delinquency, beating out Catcher in the Rye by a nose. (I added “American” above so no smarty-pants would say anything about Lord of the Flies. Hah.)

Huck, the quintessential youth, and Jim, the quintessential outsider, float down a river on a raft. They are not in control of their travels to any large degree, and they are willing to accept what comes as a gift from the gods. Adventures, in many ways, happen to them.

Sounds like the average adventuring party to me. Mashers, have at it!

WISH #61

WISH 61 asks:

Come up with a character concept for one to three other gamers you know. System, genre, stats (if you even bother with stats) up to you. How did the gamer(s) influence the concept(s) you came up with? Would you play the character(s) you came up with yourself?

OK, that’s an awesome question.

So, let’s see. System will be Exalted, cause I’ve kind of been on an Exalted kick of late. And I will pick on the core members of my old group back in California, because I miss them.

Brad gets the old geezer who just Exalted. I think probably Dawn Caste. Brad has an old geezer with lots of skills concept who I’m not sure he’s ever gotten to play, so this seems like it’d be a fun twist. The Charms would have to be a smattering from all over, enhancing his years of knowledge, and then he’s got the kick butt Dawn Caste stuff going for him. Rejuvenated.

Carl gets an Eclipse Caste Exalted, because I like his charismatic NPCs but I don’t ever see him playing charismatic PCs. Or, rather, I don’t see him playing talkers, and I’d like to see it. Also, Exalted might just be big enough to encompass his ability to stretch the boundaries of plausibility. “Sure, you can pick up the warship and carry it overland.”

Gretchen gets a Night Caste who was raised by feral animals, and only really gained self-awareness when she Exalted, for old times sake. (It’s a canine concept and a weapon concept!) More seriously, I very much admire her portrayal of non-human characters, and I like the way she treats the seriousness of killing, and I think that concept would give her room to do interesting things in both fields.

I could play any of these three characters, but none of them are my style per se.

Monday Mashup #5: Fantastic Four

Another Monday, another mashup. What’s the Wayback Machine got for us today, Sherman?

“Um, it’s something about ‘true believers,’ boss.”

Right! Time to mash up the Fantastic Four! The Fantastic Four are notable among superhero teams for a) being a family and b) being the most blatant example of Jack Kirby’s “use the elements as inspirations” rule ever. It’s kind of a difficult mashup in that the characters are key to the concept, so you’d almost need to use pregen PCs. Perhaps we’re talking convention games, here.

My mashup follows.

WISH #60

WISH 60 asks:

How do you use different frames of reference or mindsets in your games? In what ways do your characters or NPCs in games you GM think differently from the people around you? What sorts of things make them different (societal, mental, physical, etc.)? Do you feel that you’re successful in incorporating and showing the differences?

I was actually kind of taken aback by this question for a moment. Shifting mindsets is a really basic, low-level component of my gaming. I am, to borrow the r.g.frp.advocacy jargon, an immersive player. I don’t forget who I am — that path is not deeply healthy for me — but I like the experience of mentally filtering reactions through a different mindset.

My ideal roleplaying experience is for me, Bryant, to take in the descriptions of the GM and other players; to then filter that through a sort of perceptual level and translate it into what my character sees; and then to express the reaction in the character’s voice. I’m the one who defines the perceptions, and I construct the mental map from the perceptions to the character, which allows me to figure out the character’s responses without “being” the character.

Maybe that’s not immersive after all. It is in that the effect is the same, but the process doesn’t match what I hear people who call themselves immersive talking about.

In a way, come to think of it, it’s the flip side of the classic GM technique of describing with the characters in mind. When describing a threatening situation to a cowardly PC, you quietly play up the menace: “there are, I don’t know, you can’t count how many orcs.” When you’re describing the same thing to a paladin, you downplay it: “there are perhaps seven orcs, poorly equipped.” Same situation, no dictating what the players are feeling — but what they pick up on depends on who they are.

I do that for my PCs. I filter the descriptions of the world to match what I think their perceptions would be. In Rob’s UA game, if an NPC is talking about occult weirdness, Reese hears the stuff about ley lines and patterns because it fits into his worldview; I mentally screen out discussions of entropomancy because Reese really doesn’t get how it works.

Or, put a third way:

blah blah GINGER blah blah blah blah blah blah blah blah GINGER blah blah blah blah blah…