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Category: Gaming

Monday Mashup: Gamememe Mailing List

Since there are a few regular game writing memes out there these days — my Monday Mashup and Ginger’s Game WISH come to mind — I thought it might be nice to have an announcement list for people who want to keep up with them. Thus, I set up a list at Yahoo for precisely that purpose. Right now, every time I post a new Monday Mashup, it’ll send a message to the list. Ginger is setting Game WISH up the same way. The list is moderated, and there shouldn’t ever be any other traffic on it, so it’s just a few posts a week.

Go here to join if you’re interested. If you have a game writing meme and you’d like to use the list to publicize it and you’re using Movable Type (or some other trackback-enabled tool), let me know and I’ll get you set up. If the previous technobabble turns you pale let me know and maybe I can walk you through it.

Monday Mashup #8: Beach Boys

Your Mashup, should you choose to accept it: the Beach Boys. Yeah, the surfer legends, the face of 1960s surf music, the boy band of the decade — the Beach Boys. Without pushing in any particular direction, I’d say there’s potential for romantic scenarios, ecological scenarios, fun-oriented scenarios, or even auto racing scenarios. A lot of roleplaying is oriented towards the big deadly problem. The Beach Boys… are not. What can you do with the sun-drenched teenage hormonal wonderland evoked by “Surfer Girl”?

If that doesn’t tickle your fancy and you prefer the Smile lyrics, though, be my guest. That stuff is pretty cool too.

Dear Brother #10 (Intro)

The next three Dear Brothers are all writeups from one session. Only one of them is by Reese. Rob did the session in three parts. The first was a sideways trip to a pulp world in which we played Doc Lully’s Pulp Heros and explored the Hollow Earth; the second was a flashback to 1968, during which we played the Silver Age Knights of the Road, kin to the Merry Pranksters. The final segment was our usual characters, albeit in a situation they didn’t remember after the fact.

I’ve ambitiously adopted two new voices for the purpose of recounting the first two sessions. If they work half as well as Reese’s voice, I’ll be very pleased.

WISH #63: Value adds

WISH 63 asks:

What kinds of game-related things do you do when you’re not gaming? Do you write journals or fiction, create web-pages, make character images, or indulge in other outside game-related business? If you game regularly face-to-face, do you play by email or chat outside the game? Does your GM give you experience or character rewards for your efforts? And if you don’t do any of these things, what are your reasons for not doing them (disinterest, insufficient time, insufficient interest, etc.)?

Oh, man. This is gonna be long.

OK, this is kind of repetition for people who read my blog regularly, but what the heck. Yeah, I do a lot of out of game stuff, just for my own amusement. A bunch of it is on the Web, and I will take this opportunity to link ruthlessly, in roughly chronological order.

Going very old school, from the time I spent in Iowa City, I have Chela’s diary. It’s from an Amber campaign I was in. Fun game, even if the diary is an artifact of a much younger me.

Next, we have my UN PEACE page, a half-hearted IC Web page for Carl Rigney’s UN PEACE campaign. I gave up on keeping it up to date at some point. Man, the graphics on the Vantage Comics page suck. The individual comic titles are links, which is not at all obvious from the design. I put way too much effort into coming up with faux reality comic storylines, not to mention the comic creators.

The Honor Against the Wall page is the only one of these that I created as a GM; it’s for a short-lived L5R game that I wish I’d kept up. I’ll pretend it’s Rob Heinsoo’s fault for moving to Seattle. Yeah, that’s the ticket. Anyhow, it’s a much prettier page.

Lately, of course, I’ve been writing the Dear Brother letters for my disturbing character in Rob’s Unknown USA campaign. I’m very proud of them, which is I suppose why I’ve kept them up. I’m almost up to date, too. They go with the infamous Unknown USA Wiki, which has not only eaten my brain but seems to have eaten the brain of at least one fellow player plus the GM.

I do these things for games I’m really enjoying because it gives them weight. Reese is more concrete to me because of the material I’ve written. The wiki has had the additional, unexpected effect of clarifying a huge amount of in-game material. Hm, and I’ll expound a bit on that:

Our characters have more bandwidth to notice the little things in their lives. No GM can possibly describe all the small setting elements that go into forming a mood; we say the circus tent is scary, and provide a few reasons as to why, but it’s never more than an outline which leaves us to fill in the details of the fear. That’s an effective technique, but it’s very hard to simulate leaps of intuition, because they’re generated by those details.

The wiki provides a very quick-forming context in which multiple players can generate those leaps through a sort of brainstorming process. When you’re carefully filling in all the links between setting elements, you see things you wouldn’t see otherwise — it’s a method of tricking yourself into reviewing all the little hints dropped by the GM. Great stuff.

OK, where was I? I’ve never gotten experience points for any of this stuff except Chela’s diary, but that’s not really why I do it. I do it cause I like writing and I like making out of game artifacts that touch on the game. It’s a way of connecting to the setting, for me.

I sometimes RP outside sessions of an FTF game. It depends on the players and the situation. For example, Carl was running another game in the UN PEACE universe, and my PC had a romance with one of the PCs in that game, so we did some online RP around that. But it’s not something I do habitually.

Monday Mashup #7: Shogun

It’s Labor Day, and I thought about postponing till tomorrow — but nah. Let’s do some mashing up of the old pop culture; let’s dance with the memes in the pale moonlight. (Whoops, there’s one now.) Our chosen subject this week: Shogun, by James Clavell.

If I was going to boil Shogun down to a sentence of summation, I’d say it was about a man plunged into a culture he considers barbaric, and how he learns to understand it. It’s perhaps the case that the book is worthwhile not so much for the plot, but for the sincere attempt to write about Japanese culture on its own ground, which is difficult to subsume into gaming. Still, the raw plot material is probably fairly fertile ground. Have at it.

Three worlds over

(Boston, MA) August 28th, 2003 — Innocence Games announced today that it has acquired the license to publish tabletop roleplaying games based on the classic pulp works of William S. Burroughs. The license encompasses both the Warlord of Mars series and the popular Naked Jungle series, starring Tarzan. Innocence Games will release their first Burroughs game in Q4 2004: Tarzan, Lord of the Interzone, based on the first of the Naked Jungle books. Later supplements will incorporate Burroughs’ complex Mars mythology into the world of the Interzone and its street-raised King.

The new games will use the critically acclaimed Transpulp gaming system, the smoothest pulp gaming system on the market. They will be compatible with other Innocence Games releases, including Doc Gold and The Savage Silver Planet.

Projected features of Lord of the Interzone include:

  • Complete transubstantiation mechanics for both Christian and pagan gods
  • Rules for backalley deals and broken promises
  • The flexible Transpulp skill system, which scales to any skill level necessary
  • Detailed maps of the Interzone as it existed in 1914
  • Enemies, allies, and lovers, from proto-fascist Germans to exotic Martian beauties
  • A complete bibliography for the Naked Jungle series, including the pastiche novels by Philip Marlow

Innocence Games is very proud to be the official publishers for roleplaying games based on these classic works of pulp fiction. William S. Burroughs is the first name in pulp fiction, and without his seminal novels the field as we know it would not exist. For the first time, readers can discover the world that inspired Gygax’s Mysteries and Mugwumps in its purest form. Come. Visit the Interzone. It’s just across the hall.

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[Text is lies. Words are fiction. Truth is dead.]