Many trolls.
Category: Gaming
Come play, it’s fun! I am very pleased at the respect that is being paid to gamers of all stripes; OSR questions exist next to 4e questions exist next to story game questions and so on. It is a great place to ask questions and get answers.
Read the FAQ first. It explains everything.
I played Property for Sale online Monday night, as part of project Get Collin to Paragon. Jay Ibero GMed; logopolis, Trident, Mike Lemmer, and dakhran also played. It was one of those exciting no-leader runs, so we played on low, but I’m not sure we couldn’t have beaten it up on high. There was one very timely crit at the start of the last fight which made a huge difference.
This was my first run with Collin as a multi-class barbarian. It was awesome. I love the increased damage, and I don’t feel as though I’ve given up much if any control.
I ran Hive of Corruption online Friday night as part of a three table effort, which was pretty cool. My players: mfrizzell, mwjones10, sovelis025, jredgiant, Thaldryn, and eladar. It was a good crowd, and a nice balanced party.
Hive is a tricky mod. It’s a total dungeon crawl, which is fine. It’s also very hard to complete in the time allotted, which can make for some unhappy players. I let everyone know they might not finish everything in the available time, and we did have to end before they’d wiped out every encounter, but nobody was too sad. It’s just as well; after using up so many resources in the first big fight they’d have had some serious trouble in the final encounter.
The highlight of this one for me, as a DM: “OK, on the start of your turn you take 30 points of damage.” I had given them some warning! Quite satisfying to hear the reactions.
Black Heart is the culmination of the Fisherman questline, which I have never played, although I played Black Heart itself once before. This time I was running it online for Jay Ibero, swornsoldier, ShinAkuma2, Oskar581, Zalarian, and shamballa.
It was pretty fun to run. The first fight was a doozy: the bad guys rolled very high on initiative and I dropped the one leader before he got a chance to act. “Ooops.” From there it was touch and go, much more so than I expect in an LFR module combat. Generally you’ve got a pretty good idea which way the fight will go in the first couple of rounds, but this time I was unsure up until the point at which I called it. Even then I think I might have been able to wear some characters down, but two hours into the combat seemed like plenty.
I later realized that I forgot to account for one monster’s insubstantialness. Had I gotten that right, I think I’d have TPK’d them. Just as well this way, though.
The second fight, um, yeah. The important monster was stunlocked through the entire thing; he got one and only one attack off. I rolled a 1, a 4, and a 1 on my saves, so even with his saving throw bonus he didn’t wake up. Sad but true. I should have known he was doomed when the ranger double-critted him with a total of 6[W] damage on his first action, huh?
Our first P2 adventure! Very exciting. The title made us all nervous, particularly given one of the story awards from Tyranny’s Bleak Depths. I will pause a moment here to say that I love that story award and I love the other similar ones and anyone who can’t handle a little mechanical consequence for undertaking certain missions should lighten up a bit. Sheesh. It only costs maybe 800 gold per adventure to compensate for it, anyhow.
Ahem. Where was I? So we mustered up Saturday afternoon and found a nice enough group who needed a leader and a striker and who wanted to play low tier. Thanks to Aaron, Justin, and Scott for letting us come along. We also added Kevin to fill out the table. Theron M. was our GM, and he was super-good. Smart, knew his stuff, fair but firm. We’d played The Morninglord’s Laughter with him way back at DDXP.
The adventure was way more challenging than Tyranny’s Bleak Depths, mostly because the party wasn’t quite as cohesive. Not a bad group by any means, but less tactically minded. We didn’t really focus fire all that much. I still had a great time; there’s nothing like gritting your teeth and crawling to victory.
Rubicon of the Feywild is one of Peter S.’s Nixie Queen adventures. Friday afternoon, he rounded up Susan and I, plus Annemarie, plus Rich and his friends Maggie, Bill, and Dave, and we all got on the Nixie Queen and set off for whoops, the Feywild.
This was a great adventure. Lots of fun, good quick pace, and awesome roleplay. Rich et al were all pretty new players; there was a weird bug with the character sheets but they just rolled with it and had a fun time and so on. I’m bummed that I screwed up our schedule and we missed the second Nixie Queen run on Saturday, but maybe next time!
Gencon begins! We played Tyranny’s Bleak Depths on Thursday evening, 8/5; I won’t be backdating entries any more, unless I get way far behind again. We’re always a bit nervous about playing specials at cons, because they’re intended to be super-tough and you never know what your group is going to be like. Much to my pleasure, the minotaur adventuring company we met at DDXP was searching around for a leader and another striker, and Reed and Faral fill those roles nicely.
They were a little edgy themselves about taking on unknowns, but we talked ‘em into it and I modestly think we met their expectations. Bards don’t heal like clerics, but they give out a lot of temps, plus a lot of helpful conditions. Meanwhile, Reed’s damage is solid. One of their guys, Michael, was playing a ranger, which is about the perfect combo: I softened things up and he did pinpoint damage and monsters dropped.
Lee, Michelle, and John were the other players at the table. Trent was the GM. I might politely suggest that he embrace the power of a well-played table of paragon characters; sometimes it’s just hard to provide a challenge, but that’s not the GM’s fault! In retrospect we could have gone for glory tier. No way to know that the group would play that well together at the start, though.