The second module of the day was The Missing and the Missed, which I ran. Emily, Susan, Meaghan, Geoff, and Jeff played. It’s a solid Waterdeep module with a pretty challenging pair of combats. The first one has the best use of minions I’ve seen to date: four minions who provide combat advantage against anyone they’re next to, and a bunch of normal monsters who get bonus damage with combat advantage. So I demonstrated the joy of focus fire by burning down Jeff’s Thick Eddie. I ran two leaders out of healing. Booyah.
I let up a bit on the second fight, with lots of monsters going in many directions, but it was still fun. Weird to see a combat-oriented Waterdeep module, though! I like the way the authors (Jeanette Martin and Sara Green) build combats; I hope to see more of their work in the future.