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Author: Bryant

71. Death In Icewind Dale (MYRE 1-4)

Jimmy’s got this fun adventuring company called Hellfire Engine or Infernal Combustion Engine, depending on who you ask: it’s a bunch of tieflings who’ve made a deal with a devil. All members must be paragon tier and they must be able to do fire damage at-will. Easy for some classes; others require a flaming weapon. It’s a fun premise.

I cheated and made up Ceptse, who is a dead tiefling assassin, which is to say a revenant. I like her a lot. She’s letting me get out all my horror roleplaying urges. Her paragon path is Soul Thief, which has the ridiculously cool feature Soul Killer: “A creature killed by you cannot be restored to life except by a creature of a level higher than yours.” That’s flavor.

I got in on the second My Realms he ran for the group, with Amanda, Hudson, Mark B., Jason B., and Chris. We had no leader, so that was very exciting, but it all worked out in the end. 

70. Dancing Shadows (CORE 1-10)

I know why I played this one; someone grabbed me on Skype and said “hey, can Alesk come play?” I assumed it was because they needed a leader or a fourth player; in retrospect I think they just assumed I’d want the free spot. Alas, I’d played Dancing Shadows before and I wasn’t that interested in doing it again. By the time I figured out what was going on, it was too late to back out politely, though. C’est la vie.

gadunge ran; my fellow players were Goldfishmind, Zheron, darksydex, Eklinaar, and EWInsight. I think; gadunge never reported the game so I’m sort of guessing. I wound up being vaguely annoyed because my fellow cleric freaked out in the final fight when he was down to one heal; apparently he wasn’t familiar with how much healing a Strength-based cleric can muster. I had four heals left. Only one was guaranteed, but I take great care to make sure Alesk can hit and activate his heals most of the time, so possibly retreating all the way out of combat wasn’t the best thing he could have done. 

OK, I was somewhat specifically annoyed. More than I needed to be because I wasn’t entirely stoked about the game. I didn’t get snippy at the (virtual) table, though.

69. Sibilant Whispers (EAST 2-2)

I have good notes for this session as well, which implies that by this time I knew I was a mile behind so I was trying to ensure I could catch up someday. I probably didn’t mean for it to be a month later. Ah well. Still pretty good thinking for a Saturday morning.

Jay B. filled in to run for us, as the theme of chaos continued. David, Peter, Tyrek, Susan, Kai and I played. Sibilant Whispers debuted at Origins and got some bad press for a) being a four fight module and b) having some nasty dominate effects. We pretty much breezed through it, as we had a heavily optimized group and Jay’s a good GM. David ran a barbarian, Kai had a two weapon Stormwarden ranger, Tyrek had a very solid fighter, Peter had a nearly invulnerable swordmage/battlemind. Reed and Faral continue to be reasonably competent. I don’t think any fight lasted more than three rounds. Maybe four. Smackdown.

We had dinner with Blake that night, which was nice. We actually wound up heading home Sunday morning and skipping our last two games, since we both felt kind of sick and since things had been relatively disorganized. Nice people running things, but.

68. The Undumor Connection (AGLA 2-1)

Our Friday evening game at Dexcon was The Undumor Connection. My records for this are better than my previous ones: I know that Katie, Peter, Tyrell, and Steve played along with Susan and I. I believe Robert N. was our DM but I’m not 100% sure.

It was reasonably fun. The other four at the table were all from the Fair Lawn, NJ LFR group, so they knew each other really well. They definitely had a far more collaborative style than most Baltimore players: lots of suggesting moves and so on. The emphasis on tactical play meant that they naturally worked better with each other than with us; after all, they knew their characters better than ours, so were more able to make plans based on each others’ capabilities.

Not at all annoying, but interesting on a sociological level.

67. Pain (CORM 2-2)

Yay, Pain! By which I mean yay, the second part of the Pain and Suffering major quest! Getting this in for Reed and Faral before Gencon and hitting P2 was a big deal for us, so I’m glad it was offered at Dexcon. This was our Friday afternoon game – we drove up Friday morning, checked in, and hit the gaming room.

There was more than a little confusion in the LFR area, since everyone had signed up with Warhorn but the signups weren’t carried over to Dexcon’s registration system. All we had was blank signup sheets, and everyone had to reselect their games. This kind of pissed me off, and I was pretty worried about getting bumped. It worked out OK in the end but left a bad taste in my mouth.

Since things got shuffled, and since I screwed up my notes, I’m pretty vague on who I played with. Alas, it’s the first gap in this record. Edward K. ran for us; he’d wanted to play in Stir Not The World’s Doom, but a lot of people who weren’t eligible signed up for that one and it didn’t happen as a result. Players, um… me, Susan, Orren, and two other people with the same first name. Rob? Maybe.

All the bitching aside, this is a great module. It’s a good investigation with lots of flexibility. There’s a twist that keeps it fresh even if you’ve played it before; I expect it was a lot of work to write but the end result is awesome. In the hands of an unprepared GM, it can be a disaster. Edward was really, really good even though he was unprepared. I had an excellent time.

66. Master and Servant (DALE 1-3)

I have no idea why I played Master and Servant with Alesk. This is what I get for getting slack about my updates. It was an online game, run by jredgiant. I think I may have been feeling a little LFR deprivation, plus Kazordan was playing and I like playing with him a lot. Other players: logopolis, darksydex, Ekilinaar, and Xalcairn. Hm, maybe I noticed that they needed a leader and stepped up. Oh, or maybe I wanted to push the Conspiracy of Ravens major quest.

I dig Dalelands storylines, as always, and jred ran it really well. So good times no matter why I played it.

65. Scepter Tower of Spellgard, Part 2 (ADAP 1-3)

This was the second game in our Scepter Tower of Spellgard run. For this one, Jason B. took over the GM job and Mark B. returned to the player side of the table; we also added Tom B., plus of course me and Susan and Hudson. The full explanation of the shuffle is here, for those confused.

Cine remained awesome fun, and he hit level 3 at the end of this section, which meant I got a ranged AoE at-will. I really felt the lack of that for the first two levels. I had high hopes that his effectiveness would increase as a result.

64. Through Twilight Boughs (AGLA 1-4)

I was pushing Alesk a bit to get to level 7 so I could do some retraining after the cleric nerfs, and Eltherian was kind enough to run Through Twilight Boughs for me. This was an online game; Kazordan, Maelwys, Eklinaar, EWInsight, and darksydex were my fellow players. I wanted to sneak this in so Alesk could keep progressing on that questline, as well. It was fun, Alesk hit level 7, and someday he’ll go do the pain in the butt final module in this major quest.

Collin Planning

A couple of thoughts on his future:

There are plenty of good fighter paragon paths, but I was looking at Bear Warrior the other day, and it’s surprisingly good for fighters. The key is the +1 AC and free second wind while raging. OK, so at level 20, you get one rage (and it’s a good one). But is that worth the multi-class feat and the out of class paragon path?

Well, if I multi-class Collin into barbarian and power swap his level 9 daily for Rage of the Death Spirit, that’s pretty darned good. Then I have two rages per day, which means he’ll be raging most of any given LFR module. He’ll get the amplified damage output I’ve been wanting, without giving up any of his multi-marking ability. And Rage of the Death Spirit is amazing for fighters: as a free action, at the beginning of your turn, you can mark everything within two squares. And you get a +2 to hit marked targets. Plus the two rages and the paragon path encounter power boost Collin’s damage, which has been a slight concern.

But I’m not at all sure I can justify it in roleplay terms. He’s a pretty calm guy, used to be a farmer and all. Is there any shapeshifting/berserkergang tradition in Chessenta that I could make use of?