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Category: Gaming

One-Shots: Delta Green

Said I: “Oh, I’ll just grab the winning entry from the 2018 Shotgun Scenario contest and find some pre-gens from somewhere and that’ll be my Delta Green one-shot.”

And then I said “Hm, there’s no Northern California town called Rama, but the Klamath National Forest is real. What real town could I use instead? And while I’m at it, let me outline a few NPCs so that I’m not coming up with them on the fly, and let me extend the scenario just a bit, and…”

So while the result is certainly still Marco Menarini’s fine scenario, I have added around 3,500 words which will make it easier to run.

A tools note: I did most of the writing on my 2018 iPad Pro with a Smart Keyboard Folio, and it was a superb experience. This is the first time I’ve really felt like an iPad could be my travel computer.

One-Shots: Feng Shui

I’ve been accreting a Las Vegas Feng Shui setting since we lived in Austin, where I ran a couple of sessions of Feng Shui set there. The idea stuck and I really liked Jay Ackel, PI; the Chairman of the Board; and a few other NPCs. I also enjoyed working with a primary faction conflict consisting of two Ascended factions. California is home of the bears, right?

So it’s been slowly gaining mass since then. I have a Scrivener file that gets a little more weighty every time I open it up. That isn’t all that often, mind you. Regardless, if I’m gonna run a Feng Shui one-shot, it’ll be in my Las Vegas.

Rather than write up an adventure I decided I knew the setting well enough so that I could just write an oracle. It’d work as a skeleton for any city, although you’d have to replace a bunch of People and Locations entries, plus a couple of the McGuffins. If you’re interested, grab the PDF here.

Let’s do a quick test run:

The Widow’s Regalia

I just sent my Blades in the Dark players a summary of one PC’s research, since he finished up a long-term project clock during the latest downtime. Useful knowledge: Setarra is Dock’s chosen friend from character creation, and his long-term demonic patron. Last session, Dock performed a ritual which shows him the history of an item in order to break into a safe. As a perhaps fortunate consequence of the ritual, he learned that the a powerful set of demonic relics woven through the story to date was originally Setarra’s, and she wants them back.

On the regalia: actual possession of the belt is exactly the key you need to unlock the ciphers in Violette’s husband’s library. (Not a fun experience per se; this is a really dark set of tomes. Human sacrifice, techniques for raising the ambient level of misery in a neighborhood in order to encourage deals with demons, that kind of thing.)

The Regalia is made up of five items:

  • The Widow’s Collar (necklace)
  • The Widow’s Cuffs (bracelets)
  • The Widow’s Shackles (boots)
  • The Widow’s Leash (belt)
  • The Widow’s Shroud (dress)

The Hexhounds stole the Collar for the Attic. You heard on the streets that the Attic got their hands on the Shackles. Lisette the gambler lost her final tournament game, with some assistance on your part, and that put the Cuffs in Lord Scurlock’s hands. You currently have the Leash. The location of the Shroud is completely unknown.

Apparently Dock now knows some things about the origin that nobody else knows, so that’s exciting. Various scholars have assumed that the Widow was a demon of some sort, but nobody’s attached the name Setarra to the story. It’s widely thought that the paladin who fought the demon, Bran, is just a metaphor for the strength of humans in the face of temptation, because everyone knows paladins never existed. Dock knows his history; this would mean that the theft occurred well before the Cataclysm, which was a thousand years ago. Given his knowledge that the paladin really did exist, it’s pretty easy to piece together the next steps — once Bran got his hands on the Regalia, he carefully scattered it to the ends of what is now the Shattered Isles. The individual items used to live in monasteries, temples, churches, and so on. Since then, well, a thousand years of thievery and danger and murderous ghosts do a number on your ability to protect dangerous demonic artifacts.

It is definitely the case that letting a demon assemble all five of the items is a recipe for disaster. They are sort of thaumaturgical batteries when they’re apart; making a set of three or four is no big deal, it’s a linear addition; but getting all five together is potentially world-shaking. Setarra’s threats in the vision are not mere bluster. Perhaps she’s mellowed over the millennium? Also: useful for demons, overwhelming for humans. Trying to channel that much power through a mere human body is not a good idea. 

One-Shots: Beyond the Wall

My folder for Beyond the Wall and Other Adventures is complete. This is an OSR D&D-like game aimed at super-quick pickup and play. The concept is that the PCs are all friends who grew up together in a small village, and the cool character generation twist is that you work through a four-page story path playbook to figure out your history and your stats.

For example, in the Self-Taught Mage playbook, you get to a bit where you find a tome of magic. Let’s say you roll a 2 on 1d6: the book was written by a famous bard who travelled far and wide. You get +3 Charisma, and add Survival to your skill list. You then roll 1d6 to find out what kind of mage the bard was, and you get a 3 — the bard was a summoner of dark spirits. This means you get +2 Intelligence, and you learned a specific selection of spells.

I love this. It means every characters has a story grounding their stats, and it means you’ve got that random oracle goodness which sparks so much creativity. It also explicitly generates connections between the characters and, in several places, generates the details of the village in which the characters live.

The scenario packs are similar, with the additional twist that you fill out blank spaces on the random tables with details generated while the players are rolling up their backgrounds.

Thus, it was easy to prep this one. I printed out the playbooks and scenario that came with the base game, indulged my materialism by buying a stapler, stapled stuff together, and voila: done.

Building a One-Shot Book

I literally spent half an hour trying to make the phrase “commonplace book” fit this, but I couldn’t, so maybe stop procrastinating and go? Yes.

One of the tabletop gaming things I want to do this year: build a binder full of one-shot games that can be run with minimal prep. In some cases this means building pre-gens and scenarios. Some games make it easy enough to create characters so that you can just pick it up and go. Add in scenario seeds, with the same caveats, maybe system cheat sheets as necessary, and I’ll have a gaming pack.

In the interests of accountability, here’s my initial game list.

I also need something pulpy in here but I’m not sure what yet. Maybe one of the Triple Ace Ubiquity games, or maybe something Savage Worlds-ish. I’ve always wanted to run The Day After Ragnarok.

Wheels & Walls

You have Walls and you have Wheels. It was ALWAYS that way and it will ALWAYS be that way!”

Donald Trump

Who am I to gainsay our President? And I’ve seen worse creative prompts. Thus, I present a one–page RPG: Wheels & Walls. The good mechanics and GMing advice in this game are lifted directly from Lasers & Feelings, a one-page tabletop RPG by John Harper. Everything else I wrote in a few hours before getting back to the business of celebrating the New Year.

This game wears its political opinion on its sleeve.

If you like it, you can find a long list of other Lasers & Feelings hacks here.

Weighty Gifts

As always S and I do a minimal Christmas. This year we were accidentally gravity themed — I got her a Gravity Blanket and she got me Gravity Dice. Since we consulted on these, we elected not to wait till Christmas Day to open them. Items from other people are still wrapped, since we’re not barbarians.

The blanket is really nice. It’s relatively small — smaller than a typical blanket, just 72 x 48 inches. This makes it a bit short for me but perfect for her. Both of us sleep easier when using it, so I will probably wind up with one of my own soon enough.

Gravity dice.

The dice are also awesome. They’re machined aluminum; solid but not too heavy. 3/8th of an inch on a side. The FAQ says they’re carefully balanced and I imagine they’re reasonably close.

I got these twelve as Feng Shui dice. I also have six I’m going to use for Blades in the Dark. I am super-pleased.

We are also grateful for the jams and jellies my lovely Aunt Kathy sent, the gift boxes from S’ family, and everything from my mother.

Live-Read: The Mechanism

This post is a cleaned up version of a live-read Twitter thread I posted today; I’ve been doing those as the mood takes me, and it’s a kind of fun, lazy way to review tabletop RPGs. My wise friend Ginger noted that I should be collecting these on the blog. I half-thought I had been but I was wrong! Thus, here we go. (It might be entertaining to compare my speed-written text with what happens after I have a chance to re-read it and wince at my clumsier phrases.)

I just received “The Mechanism,” a Night’s Black Agents convention scenario by Gareth Hanrahan, as a bonus with one of my other Pelgrane Press orders. As I read the first scene, I realized the loosely written approach was interesting to me, so I figured I’d share.

Shadows over Six Towers: Session One

After a bit of searching about, I finally found the Blades in the Dark game I’ve been looking for. I dug up two people on Reddit, of all places, and we had our first session last week. It’s a cool group of PCs, sort of occult-leaning novices to the criminal world. Dock is a kid who was raised in a cult and has no idea how the world works (but lots of occult knowledge); Crucible is an alchemist and sailor from the Dagger Isles who got kicked off her ship for stealing things and now has to figure out how to live well in Doskvol; and Loretta (aka Etty) is the child of a noble family who lost all their money and status, so she’s stuck living on the streets with the ghost of her childhood pet for company.

This game sparked my documentation obsession, so we have a wiki. For the click-adverse, the record of the first session follows.